Author Topic: HLP Modeling Thread  (Read 2072 times)

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HLP Modeling Thread
Well, I noticed that a lot of people on HLP do models (by that I mean a handful), and since I'm into it, I figured I'd start a thread to discuss and show off. Feel free to discuss/show any medium (Lego, kit, origami, carboard, etc) 'slong as you put it together.

I'm currently working on a 911 Slant Nose. Tomorrow I'll take some pictures of the scout MK2 truck I finished a couple months ago.
Sig nuked! New one coming soon!

 
Re: HLP Modeling Thread
Hehe, the first model I call "finished" without a tutorial. A bomb, cause I was curious about modeling/converting. I am fully aware that it's not great.

UV-unwrapped it, then applied an Ancient capship map; probably not the best way to do it, but well.



With blinking glowpoint...



In-game testing: the missile flare is not visible from this close :nervous:



Next up: finding out how to convert a tilemapped model. Not as efficient as UVmaps, but easier to retexture AFAIK.

 

Offline colecampbell666

  • I See Dead Pictures
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Re: HLP Modeling Thread
Great model, but he means physical models. Clay, Lego, etc.
Gettin' back to dodgin' lasers.

 
Re: HLP Modeling Thread
meh, computer models are ok. and I never managed to get those pictures- it would seem my cameras broken.  :blah:
Sig nuked! New one coming soon!

 

Offline Retsof

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Re: HLP Modeling Thread
That stinks about your camera Titan.  That's a cool bomb FSF, looks good with the ancient maps.
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I can't help but hear a shotgun cocking with this.

 
Re: HLP Modeling Thread
That stinks about your camera Titan.  That's a cool bomb FSF, looks good with the ancient maps.

'would seem the lens somehow got... uhm, cracked. Or smashed. whichever sounds more appropriate.
Sig nuked! New one coming soon!