Author Topic: Freespace 2 Halo - Let's revive it and finish it!  (Read 48260 times)

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Offline MatthTheGeek

  • Captain Obvious
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  • Frenchie McFrenchface
Re: Freespace 2 Halo - Let's revive it and finish it!
Is there ANYONE of this mod's team left ?
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline The E

  • He's Ebeneezer Goode
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Re: Freespace 2 Halo - Let's revive it and finish it!
Right. Models and designs that only exist in the form of some screenshots somewhere, apparently.

And no, apparently, there is no Halo team at the moment.

Bottom Line: If you want a Halo TC/Mod using the FSO engine, you will have to make one yourself.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline starlord

  • 210
Re: Freespace 2 Halo - Let's revive it and finish it!
it seems that like devrous, causality kept it as a one man job...

such a pity! :sigh:

 
Re: Freespace 2 Halo - Let's revive it and finish it!
He even applied me as beta tester.
Fun while it lasted.

Then bitter.

 

Offline starlord

  • 210
Re: Freespace 2 Halo - Let's revive it and finish it!
I suppose you don't have any files of any kind do you?

 
Re: Freespace 2 Halo - Let's revive it and finish it!
Nope. He disappeared just before he planned to send me some.
Fun while it lasted.

Then bitter.

 

Offline Wolfy

  • 27
Re: Freespace 2 Halo - Let's revive it and finish it!
At this point, I feel the only way that a Halo mod might still happen is if someone started a new mod. I dont feel anyone could simply take over here without direct permission from Casulty, it just wouldnt be right.

Said mod would also require a proper team, rather than just 1 person makeing the mod, that way there is redundancy, it would also need someone who has experience in mod teams, especailly for freespace. IF anyone does start a new mod, or if Casulty returns here, I do have models (no textures) that i made that could be contributed to said mod. I'm not sure they're brilliant compared to most of the FS mods though :P
Wolfy - Ship Modeler for SBP07

 

Offline The E

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Re: Freespace 2 Halo - Let's revive it and finish it!
The point is, this space here can definitely be taken over by a new team (even if the old threads should probably be locked and archived). And yeah, a proper team, with proper planning and who can prove they have the necessary commitment to finish this is necessary.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Freespace 2 Halo - Let's revive it and finish it!
Actually what I was going to propose was a collaboration with Halo Homefront, a TC for Homeworld 2 of which I am a member. We have meshes, effects, and an active team. However I am virtually the only one in this team to know about FS, and I have a close to zilch FS modding experience.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Wolfy

  • 27
Re: Freespace 2 Halo - Let's revive it and finish it!
Actually what I was going to propose was a collaboration with Halo Homefront, a TC for Homeworld 2 of which I am a member. We have meshes, effects, and an active team. However I am virtually the only one in this team to know about FS, and I have a close to zilch FS modding experience.

Ah, i was just thinkign of the Homeworld 2 mod  this morning, thinking i hadn't looked at anything to do with it.

*Returns from looking at latest pictures on ModDB. I think freespace mods often use higher poly ships, not sure, but if u look at the ships in Diaspora. But then again, less detailed ships means you can probably get more ships on screen with less of a performance penalty :P. Then again, those models do look VERY nice.

I think one of the major problems about a halo fod for Freespace in general is that it just isn't a fighter series, fighters aren't heavilly used, and apart from close in support, they just seem to pretty much be canon fodder.

However, if there was a new mod team for this, i would be more than willing to volunteer, however I don't reaally have any of the required skills. The only thing I could really do is help to develop the story line(s) and give people my opinion :P. However, my FREDing skills aren't grand, and as for modeling, I only have Milkshape. Example of best looking Hlo ship i ever made is:

Very, erm, flat down the sides :P. and the back is even worse 0_o
Wolfy - Ship Modeler for SBP07

 
Re: Freespace 2 Halo - Let's revive it and finish it!
I'm sure we can make a good starfighter experience by stretching the canon a bit. Every TC mod does that at one point.
Fun while it lasted.

Then bitter.

 

Offline starlord

  • 210
Re: Freespace 2 Halo - Let's revive it and finish it!
That would be swell! and one might be able to also "glance" at designs which devrous has proposed in the FS2H TC: the covenant corvette comes to mind...
The collaboration with homefront sounds very interesting Matt, as this might definately be the way to keep the MOD going...

I seem to recall that space: above and beyond was not a fighter based series either (no more than star trek) yet FSopen TCs existed regarding those... even though S:AAB got cancelled which is a darn shame! Models are still somewhere though...
« Last Edit: March 23, 2010, 03:14:29 am by starlord »

 

Offline starlord

  • 210
Re: Freespace 2 Halo - Let's revive it and finish it!
Oh well! Archived again... :rolleyes:

Hopefully the boards will remain this time though...

 

Offline The E

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    • Steam
    • Twitter
Re: Freespace 2 Halo - Let's revive it and finish it!
Well, the boards will remain, but I guess that whoever takes this project over would do well to remember the Hosted Project guidelines....
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Wolfy

  • 27
Re: Freespace 2 Halo - Let's revive it and finish it!
Quote
Of those campaigns that do eventually release something, most languish for years, often going through one or more dormant stages before finishing.

*Looks at Halo for Freespace* ehe... hehehe...
Wolfy - Ship Modeler for SBP07

 

Offline starlord

  • 210
Re: Freespace 2 Halo - Let's revive it and finish it!
Don't I know that... Oh well, we can still hope that one day...

Besides, does anyone here know of active halo communities? I tried to post in the HBO forums but no answer yet. Perhaps we could find fresh blood there although collaboration with the homefront MOD might speed up things also...

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Freespace 2 Halo - Let's revive it and finish it!
You might start with the communities that promote Forge map making.
People with the creative drive to actually produce content tend to gather there.
http://www.forgehub.com/forum/
http://highimpacthalo.org/forum/forum.php
http://www.modhalo.net/index.php?act=idx

Your greatest hurdle will be presenting FS2 modding is something virtually
anyone can do.

Ex. If you don't know anything about modding, you can table and learn
that area as it's only txt based. Everyone can edit text, just needs
someone willing to learn and some basic math skills.

Most folks will say they want to help, but figure modding is a dark art
that automatically means you're supposed to code/program, and shy away
from doing anything at all. That's a gap you'll have to deal with.

You can also try and promote what you're doing as getting more options in the
Halo-verse. In other words you're not constrained, it's free form. No silly Forge
rules (in a sense, there's engine limits of course) so it's an opportunity. Ideas
and creativity are encouraged for a change.

Bungie.org's forums may also be a starting point, just for pure advertisement/
word of mouth purposes. It may not be the 1st or 2nd pair of ears that nets you
a helper... but the 3rd... people talk.

Your most time consuming problem will be content creation (models+textures)
as making a universe is a labor intensive task. The more modelers you can
get or make things assembly line style - the faster you'll go.

Start a FTP everyone can access, and it'd help to have your own SVN for tracking
changes and so on. Somebody do a backup once in a while in case of disaster or
disgruntled contributor.

Besides the novels, there's also the well laid out editorials of
http://blog.ascendantjustice.com/halo-3/the-terminals/
which I find few average Halo players know anything about.
Nice source material to pull from if nothing else.

/my $0.10 of advice.

Best of luck gentlemen. FringeSpace started with 2 guys that knew nothing
and we're almost at year 4 with a staff of 8. We've "restarted" in a sense more times
than I care to think about - so I know where you're coming from.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: Freespace 2 Halo - Let's revive it and finish it!
Just a post for encouragement guys. Don't worry about audience. You just worry about making it. We 'll play it when it's finished, or when you have something for us.
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline Devrous

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Re: Freespace 2 Halo - Let's revive it and finish it!
Just a post for encouragement guys. Don't worry about audience. You just worry about making it. We 'll play it when it's finished, or when you have something for us.

Thanks!   :D :yes:

 

Offline starlord

  • 210
Re: Freespace 2 Halo - Let's revive it and finish it!
any plans on updaating the site devrous?
« Last Edit: June 10, 2011, 03:31:20 pm by starlord »