Author Topic: L4D is the perfect engine on which to port a Starship Troopers conversion.  (Read 4219 times)

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Offline pecenipicek

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
By some of those numerical arguments, the ideal engine to use for such a game would be that of Serious Sam. :p
i see no problem there? :p

serious sam 2 engine might be better as its relatively recent still :p
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Offline SPARTAN-367

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
Yeah would be cool but i mean we got to increase the Amount of COOP to 8 or something.. I find 4 is just too little for starship troopers.
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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
Can't we have a full squad of 10 that lost its NCO?  Of course, the number of bugs needed to overwhelm 10 power-armored M.I. would make anything short of a supercomputer cry.
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Offline pecenipicek

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
lod's, extended model and texture optimisations and the like would be vastly helpfull.
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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
It would still end up having several hundred Bugs at a time though.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline pecenipicek

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
ever tried the director_panic_forever 1 cvar in l4d? its really fun XD
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Offline BloodEagle

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
I'm reminded of Walkover. Shame that that game is pretty much dead, now.

--------

It seems to me that you'd need to make an engine designed solely for producing a low-impact (processor-wise) AI that immediately halts upon death and respawns just out of sight. Otherwise even a high-end system will quickly choke. Physics would have to be non-existant, save for scripted events. And bodies would probably need to disappear fairly quickly.

So many steps backward for massive battles. :/

 

Offline Aardwolf

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
That game looks familiar... There was this one game I saw some people playing in middle school but never found out the name of, and haven't seen since. Not sure if that's it though. It's been so long.

 

Offline Fineus

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
It seems to me that you'd need to make an engine designed solely for producing a low-impact (processor-wise) AI that immediately halts upon death and respawns just out of sight. Otherwise even a high-end system will quickly choke. Physics would have to be non-existant, save for scripted events. And bodies would probably need to disappear fairly quickly.
That's the problem, I'd want physics for grenade lobbing etc. etc. and for bodies to remain and pile up as they might in reality, so that the living bugs can climb over / onto / up their own dead.

 

Offline Narvi

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
It seems to me that you'd need to make an engine designed solely for producing a low-impact (processor-wise) AI that immediately halts upon death and respawns just out of sight. Otherwise even a high-end system will quickly choke. Physics would have to be non-existant, save for scripted events. And bodies would probably need to disappear fairly quickly.
That's the problem, I'd want physics for grenade lobbing etc. etc. and for bodies to remain and pile up as they might in reality, so that the living bugs can climb over / onto / up their own dead.

There is no engine that awesome in the current market.

 

Offline redsniper

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
I'm sure it could be done with today's technology. It would just take some creativity. Like, say physics are only calculated for the top 'layer' of bug bodies. Once you have a small pile, the game could treat it as stationary and then once a few more bugs are there it becomes a bigger stationary pile and so on.
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Offline Aardwolf

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
I'm sure it could be done with today's technology. It would just take some creativity. Like, say physics are only calculated for the top 'layer' of bug bodies. Once you have a small pile, the game could treat it as stationary and then once a few more bugs are there it becomes a bigger stationary pile and so on.

Some atomics go off. What happens to the pile?

 

Offline Scotty

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
The same thing that happens in any other game with a destructible environment :P.  Just have the game treat it like a destroyable object.

 

Offline azile0

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
I think this would be awesome. Give me those huge friggin' guns, a swarm of bugs, and a hilly map, and I'll have hours of fun. Imagine finding a nice little valley to defend, and you're blasting the bugs that come through the bottleneck, when they start dropping in from above you. That would be so freaking badass.
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Offline colecampbell666

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
There's a Starship Troopers survival map for Garry's Mod.

http://www.garrysmod.org/downloads/?a=view&id=69650

It's great fun, put the turrets in the corners under the walk and watch the bugs pile up. Just don't go onto the ramparts.
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Offline chief1983

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
I agree with the earlier post that Cube has no sequels.  And I think the Director would fit in just right with Starship Troopers.  The movie was good.
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Offline Aardwolf

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
So, a topic that hasn't been discussed, related to this: jump jets...

 

Offline azile0

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
There's a Starship Troopers survival map for Garry's Mod.

http://www.garrysmod.org/downloads/?a=view&id=69650

It's great fun, put the turrets in the corners under the walk and watch the bugs pile up. Just don't go onto the ramparts.

I have that map. It is thrilling and epic when you're getting swarmed. I find that the SMG is the best weapon here, but ammo goes fast.
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Offline Unknown Target

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Re: L4D is the perfect engine on which to port a Starship Troopers conversion.
It seems to me that you'd need to make an engine designed solely for producing a low-impact (processor-wise) AI that immediately halts upon death and respawns just out of sight. Otherwise even a high-end system will quickly choke. Physics would have to be non-existant, save for scripted events. And bodies would probably need to disappear fairly quickly.
That's the problem, I'd want physics for grenade lobbing etc. etc. and for bodies to remain and pile up as they might in reality, so that the living bugs can climb over / onto / up their own dead.

You'd need to make the engine switch the dead body over to a box-shaped collision object upon death, otherwise an accurate collision model would really bog down the system.