Author Topic: Using D3DUseLargeTextures key  (Read 1895 times)

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Offline dANGER boy

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Using D3DUseLargeTextures key
I read kara's faq at the Freespace Oracle and there it says that if you want to make retail FS1 look pretty, you add that registry key with a value of 1.  However, while browsing around, I read that the value of said DWORD key should be the max texture resolution you want the game to use.  Is this true?  Which one should I use, the value of 1 or a number I define?

Note: A default install of FSO gives the value of D3DUseLargeTexture under the "Registry" tab of the launcher as 2.  So if anybody could explain to me how this works it would be most appreciated.

Thanks!
« Last Edit: June 13, 2009, 04:26:56 am by dANGER boy »
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Offline Jeff Vader

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Re: Using D3DUseLargeTextures key
1. The same registry fiddling needs to be performed when experiencing vanishing starts in retail FS1 or FS2. The procedure is described in the troubleshooting FAQ.
« Last Edit: June 13, 2009, 04:56:44 am by Jeff Vader »
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Offline dANGER boy

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Re: Using D3DUseLargeTextures key
Maybe I wasn't clear, my bad.  I know HOW to work the registry but I've seen multiple values for the D3DUseLargeTextures keys, 1,2, and others.  I guess my question is which one should I use to get the maximum texture detail for retail FS1?
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[21:39] * dANGER_boy is now known as God
[21:39] <God> Yes, I'm here
[21:39] <Zacam> I'd like to file a bug report.
[21:40] * thesizzler is now known as Jesus
[21:40] <Jesus> sup
[21:40] <God> Check with my secretary.
[21:40] <Jesus> hey dad
[21:40] <Zacam> Regarding the INANE flaws in human intelligence and the equality (or disparity) therof.
[21:40] * God points at Jesus
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Offline Vasudan Admiral

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Re: Using D3DUseLargeTextures key
Assuming the FS1 code didn't change, it's just a boolean (0 or not-0) flag that if false will tell the game to limit texture resolutions to 1024x1024. So 1 or anything that's not 0 will work.

Why not use the port though? It's much prettier. :p
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Offline dANGER boy

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Re: Using D3DUseLargeTextures key
Assuming the FS1 code didn't change, it's just a boolean (0 or not-0) flag that if false will tell the game to limit texture resolutions to 1024x1024. So 1 or anything that's not 0 will work.

Why not use the port though? It's much prettier. :p

1. Thanks for the help.  I'll just put it at 2 or something if it is boolean.

2. FSPort is much prettier but I prefer the feel and look of the original when it comes to FS1.
[21:39] * Now talking in #hard-light
[21:39] <Zacam> Dear. God.
[21:39] * dANGER_boy is now known as God
[21:39] <God> Yes, I'm here
[21:39] <Zacam> I'd like to file a bug report.
[21:40] * thesizzler is now known as Jesus
[21:40] <Jesus> sup
[21:40] <God> Check with my secretary.
[21:40] <Jesus> hey dad
[21:40] <Zacam> Regarding the INANE flaws in human intelligence and the equality (or disparity) therof.
[21:40] * God points at Jesus
[21:40] * mura is now known as WhitePidgeon
[21:40] <+WhitePidgeon> kuuuuu