Author Topic: A New Dawn  (Read 5567 times)

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I started work on A New Dawn over a year ago with Retail FS2. When I downloaded FSOpen I restarted the campaign. A New Dawn details the rise of the CIC (Commonwealth of Independent Corporations) against the GTVA following the Second Shivan Incursion. I put together a 6 mission demo which I can release today but Freespacemods.net is taking really long to upload the file. I'll post an update when I finally get it up. If you could check it out and leave feedback that would be great. Thanks.
Current Projects A New Dawn and Empires

 

Offline Blue Lion

  • Star Shatterer
  • 210
You are gonna leave a link here when it's up, right?

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
It has a similar premise to Rise of the Corporate, which is another campaign...

 
Yeah I'm going to post a link. Still not up yet surprisingly.
Current Projects A New Dawn and Empires

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Campaigns based on corporations are interesting. I'm looking forward to this one. :)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
I'm hoping to keep it interesting. However this is my first mod so bear with me. Still not up as of right now and achtung hasn't responded to an email I sent him an hour ago. So no idea when to expect it.
Current Projects A New Dawn and Empires

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
MediaFire, Filefront, heck, even Rapidhare...

you can use either of them if FSMods is giving you trouble.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Posting on Mediafire right now. I'll put the link up.
Current Projects A New Dawn and Empires

 
Current Projects A New Dawn and Empires

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
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Oh no, it's most definitely not done. I'm sorry to say this, but in this state it is almost unusable. A few points you may want to address sooner rather than later:
1: On startup, FS greets me with 32 errors, caused by faulty tables and/or ship data.
2: A missing mod.ini means missing mediavp goodness, plus a good part of the aforementioned 32 errors
3: vps inside a vp cannot be used, IIRC

Finally, here's a debug log of an attempted run. Please note that it crashed before letting me even see the player select screen.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 80
  -spec_static .8
  -spec_point .6
  -spec_tube .4
  -ambient_factor 0
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -no_emissive_light
  -normal
  -3dshockwave
  -cache_bitmaps
  -orbradar
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -mod AND Demo
  -loadallweps
  -no_set_gamma
  -fps
  -window
Building file index...
Found root pack 'F:\Space\FreeSpace\AND Demo\NewDawnDemo.vp' with a checksum of 0xfa1500e0
Found root pack 'F:\Space\FreeSpace\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'F:\Space\FreeSpace\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'F:\Space\FreeSpace\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'F:\Space\FreeSpace\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\Space\FreeSpace\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\Space\FreeSpace\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\Space\FreeSpace\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\Space\FreeSpace\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\Space\FreeSpace\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\Space\FreeSpace\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\Space\FreeSpace\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\Space\FreeSpace\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'F:\Space\FreeSpace\AND Demo\' ... 1 files
Searching root pack 'F:\Space\FreeSpace\AND Demo\NewDawnDemo.vp' ... 124 files
Searching root 'F:\Space\FreeSpace\' ... 166 files
Searching root pack 'F:\Space\FreeSpace\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'F:\Space\FreeSpace\multi-mission-pack.vp' ... 110 files
Searching root pack 'F:\Space\FreeSpace\multi-voice-pack.vp' ... 307 files
Searching root pack 'F:\Space\FreeSpace\root_fs2.vp' ... 157 files
Searching root pack 'F:\Space\FreeSpace\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\Space\FreeSpace\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\Space\FreeSpace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\Space\FreeSpace\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\Space\FreeSpace\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\Space\FreeSpace\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\Space\FreeSpace\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\Space\FreeSpace\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 16 roots and 7713 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon Xpress 1200 Series 
  OpenGL Version    : 2.1.8304 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'Hera-wep.tbm' ...
WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at Weapons.cpp:1241
WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at Weapons.cpp:1241
WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at Weapons.cpp:1241
WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at Weapons.cpp:1241
WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at Weapons.cpp:1241
WARNING: "For 'Exp04', 3 of 4 LODs are missing!" at Weapons.cpp:1267
TBM  =>  Starting parse of 'Phoenix-shp.tbm' ...
Phoenix-shp.tbm(line 7:Warning: Error parsing id# in XSTR() tag XSTR("Designed as a compliment to the mighty Raynor-class Destroyers, the Phoenix assault carrier is a fearsome ship to behold.  This class mounts two powerful (and experimental) forward beams and a large number of flak and AAAf installations.  While large and somewhat vulnerable to a concentrated attack, the Phoenix's real strength shows when it deploys its fighter compliment.  The ship is comprised of over 60% fighterbays, and can rapidly deploy numerous fighter and bomberWARNING: "Phoenix-shp.tbm(line 7: Warning: Error parsing id# in XSTR() tag XSTR("Designed as a compliment to the mighty Raynor-class Destroyers, the Phoenix assault carrier is a fearsome ship to behold.  This class mounts two powerful (and experimental) forward beams and a large number of flak and AAAf installations.  While large and somewhat vulnerable to a concentrated attack, the Phoenix's real strength shows when it deploys its fighter compliment.  The ship is comprised of over 60% fighterbays, and canPhoenix-shp.tbm(line 380:Warning: Error parsing XSTR() tag XSTR("Designed to more adequately hold its own against Shivan ships first enountered during the second great war, the Terran Raynor class is the largest production destroyer in service within the GTVA.  Its twelve primary beam cannons, each devastating in its own right, can focus at least 50% of the ship's main firepower across most of the ship's length.  The Raynor was designed more to provide heavy fire support than to deploy fighter wings, and has a significantly smaller hanger WARNING: "Phoenix-shp.tbm(line 380: Warning: Error parsing XSTR() tag XSTR("Designed to more adequately hold its own against Shivan ships first enountered during the second great war, the Terran Raynor class is the largest production destroyer in service within the GTVA.  Its twelve primary beam cannons, each devastating in its own right, can focus at least 50% of the ship's main firepower across most of the ship's length.  The Raynor was designed more to provide heavy fire support than to deploy fighter wInt3(): From E:\Storage\FSO\fs2_open_3_6_10_export\code\Localization\localize.cpp at line 993

EDIT: Tried it with a regular build. While that one will actually load, the first thing I see when starting the first mission is a message about missing ship classes. This is not good.
« Last Edit: June 23, 2009, 07:18:11 pm by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Son of a.....
I tested this thing a lot. Never got that. I'll look into it.
Current Projects A New Dawn and Empires

 
Ok fixed it. I tested it before I put it into the .vp file. Due to my lack of experience using the .vp software, I put the file together wrong. Fixed it, tested it using the .vp version, it should work.
New file can be found here:
http://www.mediafire.com/download.php?jmjwmwmm5tl
Current Projects A New Dawn and Empires

 

Offline captain-custard

  • previously known as andicirk
  • 210
  • one sandwich short of a picnic
Quote
Ok fixed it. I tested it before I put it into the .vp file. Due to my lack of experience using the .vp software, I put the file together wrong. Fixed it, tested it using the .vp version, it should work.

not fixed , 23 warnings on start up , the mission after the nebula mission you have no flight controls , and the hud is messed up ....and in the first mission AI is far to accurate ( the friendly AI that is )
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
There's no reason to use VP files at all for WIP things.

Just zip (or 7zip) the mod directory and post that. VP's are meant for end users, and you can learn the usage of VP file manager when you have something ready to distribute.

It's a lot more convenient for you and those who are willing to help in troubleshooting.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Still crashes Debug.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 80
  -spec_static .8
  -spec_point .6
  -spec_tube .4
  -ambient_factor 0
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -no_emissive_light
  -normal
  -3dshockwave
  -cache_bitmaps
  -orbradar
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -mod AND Demo,mediavps
  -loadallweps
  -no_set_gamma
  -fps
  -window
Building file index...
Found root pack 'F:\Space\FreeSpace\AND Demo\NewDawnDemoFix.vp' with a checksum of 0x72e3e505
Found root pack 'F:\Space\FreeSpace\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'F:\Space\FreeSpace\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'F:\Space\FreeSpace\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'F:\Space\FreeSpace\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'F:\Space\FreeSpace\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'F:\Space\FreeSpace\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\Space\FreeSpace\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\Space\FreeSpace\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\Space\FreeSpace\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\Space\FreeSpace\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\Space\FreeSpace\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\Space\FreeSpace\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\Space\FreeSpace\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\Space\FreeSpace\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'F:\Space\FreeSpace\AND Demo\' ... 0 files
Searching root pack 'F:\Space\FreeSpace\AND Demo\NewDawnDemoFix.vp' ... 126 files
Searching root 'F:\Space\FreeSpace\mediavps\' ... 24 files
Searching root pack 'F:\Space\FreeSpace\mediavps\MV_Complete.vp' ... 5253 files
Searching root pack 'F:\Space\FreeSpace\mediavps\mv_music.vp' ... 32 files
Searching root 'F:\Space\FreeSpace\' ... 166 files
Searching root pack 'F:\Space\FreeSpace\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'F:\Space\FreeSpace\multi-mission-pack.vp' ... 110 files
Searching root pack 'F:\Space\FreeSpace\multi-voice-pack.vp' ... 307 files
Searching root pack 'F:\Space\FreeSpace\root_fs2.vp' ... 157 files
Searching root pack 'F:\Space\FreeSpace\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\Space\FreeSpace\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\Space\FreeSpace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\Space\FreeSpace\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\Space\FreeSpace\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\Space\FreeSpace\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\Space\FreeSpace\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\Space\FreeSpace\warble_fs2.vp' ... 52 files
Found 18 roots and 13023 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon Xpress 1200 Series 
  OpenGL Version    : 2.1.8304 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
CFILE: Created new directory 'F:\Space\FreeSpace\AND Demo\data\'
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'Hera-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'Phoenix-shp.tbm' ...
Phoenix-shp.tbm(line 7:Warning: Error parsing id# in XSTR() tag XSTR("Designed as a compliment to the mighty Raynor-class Destroyers, the Phoenix assault carrier is a fearsome ship to behold.  This class mounts two powerful (and experimental) forward beams and a large number of flak and AAAf installations.  While large and somewhat vulnerable to a concentrated attack, the Phoenix's real strength shows when it deploys its fighter compliment.  The ship is comprised of over 60% fighterbays, and can rapidly deploy numerous fighter and bomberWARNING: "Phoenix-shp.tbm(line 7: Warning: Error parsing id# in XSTR() tag XSTR("Designed as a compliment to the mighty Raynor-class Destroyers, the Phoenix assault carrier is a fearsome ship to behold.  This class mounts two powerful (and experimental) forward beams and a large number of flak and AAAf installations.  While large and somewhat vulnerable to a concentrated attack, the Phoenix's real strength shows when it deploys its fighter compliment.  The ship is comprised of over 60% fighterbays, and canPhoenix-shp.tbm(line 380:Warning: Error parsing XSTR() tag XSTR("Designed to more adequately hold its own against Shivan ships first enountered during the second great war, the Terran Raynor class is the largest production destroyer in service within the GTVA.  Its twelve primary beam cannons, each devastating in its own right, can focus at least 50% of the ship's main firepower across most of the ship's length.  The Raynor was designed more to provide heavy fire support than to deploy fighter wings, and has a significantly smaller hanger WARNING: "Phoenix-shp.tbm(line 380: Warning: Error parsing XSTR() tag XSTR("Designed to more adequately hold its own against Shivan ships first enountered during the second great war, the Terran Raynor class is the largest production destroyer in service within the GTVA.  Its twelve primary beam cannons, each devastating in its own right, can focus at least 50% of the ship's main firepower across most of the ship's length.  The Raynor was designed more to provide heavy fire support than to deploy fighter wInt3(): From E:\Storage\FSO\fs2_open_3_6_10_export\code\Localization\localize.cpp at line 993

I'd advise going through your ships.tbm and make sure that ALL the XSTR entries are formatted like this:
XSTR("Hi. I'm a description, replace me please.", -1)

The -1 is important, because otherwise FS will try to look up the String you set in strings.tbl in order to locate a translated version. Since those descriptions for custom ships are definitely not in there, it causes errors.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline captain-custard

  • previously known as andicirk
  • 210
  • one sandwich short of a picnic
i see you havent replied , i hope its not because you are losing heart ...;

i had a quick look i the last vp you posted ad there are lots of thigs that dont need to be there ...; so i choped out what i think should be there please have a look and compare the two together  as i mentioned earlier there is a problem with a mission and as you start the hud is displaced and you have no way to move your ship , i havent opened this in fred so i have no idea as to what the problem is ....

here is the mission unpacked and stuff deleted

http://andicirk.org/stuff/and2.zip

once downloaded you need to change the extension from   .zip  to .7z and use 7zip to unpack   ( my server refuses to let you download 7zip files for some reason

anyway good luck ironing out the bugs
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
I looked throught .vp and discoverded that this mod can also use my HTL Valhalla (it was made for ITHOV ,but since it's just a HTL Raynor ,it should work ,they have exactly the same texturing).
I found this mod uses some outdated stuff.

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
You've got something here, don't go tossing it away because of a few comments about easily fixable errors. I want to see this finished. If need be just 7zip it like Herra said.

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Extract everything from the VP file and put it in its proper folder.  Delete everything but the readme files, the mod.ini, the Hestia.vp, the six mission files and the campaign files.  Use FRED to change mission 6 from a red alert mission to just a scramble mission.  There is no red alert event in mission 5 so it doesn't carry anything over to mission 6.  This will get rid of all the errors and let you play the last mission.  The majority of the files in the VP are not needed for the demo.
« Last Edit: June 25, 2009, 02:17:15 pm by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Qent

  • 29
I notice that the "data" directory of the mod has a duplicate "data" directory inside it, though I don't know if this is causing any of the problems.