Since he has been scrutinizing the refs himself, I imagine he either missed this and appreciates it, or it's a perspective issue
Yeah I didn't get the perspective exactly right in that comparison shot, but moving the camera up and down or in and out on the p3d doesn't substantially alter how the angles of the slopes there are perceived. As an aside, the zoom hugely alters how the front and back sections look relative to each other, and there's lots of potential for neat perspective stuff there, as demonstrated in the final shot of ESB.
I think PHRiSCo is taking absolutely the right approach to this ship. It's a really unusual and complicated object, and I imagine the project could easily go down the rabbit hole trying to replicate every detail and never see the light of day, which is the last thing anyone wants. At the same time, it's clear that PHRiSCo is mighty good at this modeling business and this has the potential to be one of if not the nicest version of the ship ever committed to code, so it's hard not to get all gung-ho about perfecting it, hehe.
Anyway, I want to offer support in whatever way is best for the person doing the actual work, so I apologize if the above wasn't a helpful post.