Author Topic: Problem with Campaign: Windmill  (Read 3476 times)

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Offline Felix 039

  • 27
  • The One True Noob
Problem with Campaign: Windmill
I have problem finishing/skipping the simulater/tutorial.
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/08yeungm1/Library/FS2_Open/data/fs2_open.log', Sun Jun 28 22:00:15 2009 ...
FreeSpace version: 3.6.10
Passed cmdline options:
  -ambient_factor 200.00
  -nomotiondebris
  -mod Windmills
Building file index...
Found root pack '/Applications/FreeSpace2/Windmills/Windmills.vp' with a checksum of 0x35df1206
Found root pack '/Applications/FreeSpace2/Root_fs2.vp' with a checksum of 0x747372cc
Found root pack '/Applications/FreeSpace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Applications/FreeSpace2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Applications/FreeSpace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Applications/FreeSpace2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Applications/FreeSpace2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Applications/FreeSpace2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Applications/FreeSpace2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Applications/FreeSpace2/tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack '/Applications/FreeSpace2/tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack '/Applications/FreeSpace2/warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack '/Applications/FreeSpace2/data/music/mv_music.vp' with a checksum of 0xbbd92e16
Searching root '/Users/08yeungm1/Library/FS2_Open/Windmills/' ... 9 files
Searching root '/Users/08yeungm1/Library/FS2_Open/' ... 252 files
Searching root '/Applications/FreeSpace2/Windmills/' ... 0 files
Searching root pack '/Applications/FreeSpace2/Windmills/Windmills.vp' ... 110 files
Searching root '/Applications/FreeSpace2/' ... 14 files
Searching root pack '/Applications/FreeSpace2/Root_fs2.vp' ... 157 files
Searching root pack '/Applications/FreeSpace2/smarty_fs2.vp' ... 10 files
Searching root pack '/Applications/FreeSpace2/sparky_fs2.vp' ... 3027 files
Searching root pack '/Applications/FreeSpace2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Applications/FreeSpace2/stu_fs2.vp' ... 2355 files
Searching root pack '/Applications/FreeSpace2/tango1_fs2.vp' ... 32 files
Searching root pack '/Applications/FreeSpace2/tango2_fs2.vp' ... 15 files
Searching root pack '/Applications/FreeSpace2/tango3_fs2.vp' ... 10 files
Searching root pack '/Applications/FreeSpace2/tangoA_fs2.vp' ... 0 files
Searching root pack '/Applications/FreeSpace2/tangoB_fs2.vp' ... 0 files
Searching root pack '/Applications/FreeSpace2/warble_fs2.vp' ... 52 files
Searching root pack '/Applications/FreeSpace2/data/music/mv_music.vp' ... 32 files
Found 17 roots and 7412 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Apple Computer Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : Intel Inc.
  OpenGL Renderer   : Intel GMA 950 OpenGL Engine
  OpenGL Version    : 1.2 APPLE-1.4.56

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Unable to find extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".

  Max texture units: 8 (8)
  Max elements vertices: 2048
  Max elements indices: 150000
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'windmills-mus.tbm' ...
WARNING: "Could not load spooled music file after '' as maximum number of spooled music was reached (Max is 30)" at eventmusic.cpp:1613
TBM  =>  Starting parse of 'windmills-wep.tbm' ...
TBM  =>  Starting parse of 'windmills-aip.tbm' ...
TBM  =>  Starting parse of 'windmills-shp.tbm' ...
ASSERTION: "sip->afterburner_fuel_capacity" at ship.cpp:4204

Turning pros into noobs since 1992.
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Oh look, there's something down here!






No there isn't...

 

Offline Cobra

  • 212
  • Snake on a Cain
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Re: Problem with Campaign: Windmill
Uh, could you tell us what exactly the problem is?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Problem with Campaign: Windmill
It looks like afterburner related assertion ,but I'm unsure.
There should be an error message ,you should post it's contents too.
How does it behave on release build?
Which build is that? (RC3 ,RC2 ,RC1 ,or maybe some kind of outdated nightly?)
Are you sure that you aren't running main FS2 campaign?
What exactly you want to skip? (Windmills is a campaign that is stylized to look like some sort of training)
Answering those questions would cetrainly help anyone who want to help you.
EDIT: One more question: What are "TangoA.vp" and "TangoB.vp" files?
They don't seem to be the retail ones.
And why they have no files inside?

 

Offline The E

  • He's Ebeneezer Goode
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  • Nothing personal, just tech support.
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Re: Problem with Campaign: Windmill
EDIT: One more question: What are "TangoA.vp" and "TangoB.vp" files?
They don't seem to be the retail ones.
And why they have no files inside?

TangoA and TangoB are on the retail FS2 discs. They should be deleted, as they serve no purpose whatsoever.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Problem with Campaign: Windmill
EDIT: One more question: What are "TangoA.vp" and "TangoB.vp" files?
They don't seem to be the retail ones.
And why they have no files inside?

TangoA and TangoB are on the retail FS2 discs. They should be deleted, as they serve no purpose whatsoever.
Indeed. A glance at the log reveals that both TangoA and TangoB contain 0 files.

Code: [Select]
Found root pack '/Applications/FreeSpace2/data/music/mv_music.vp' with a checksum of 0xbbd92e16mv_music.vp is a MediaVP, therefore it belongs in \freespace2\mediavps\ .
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Felix 039

  • 27
  • The One True Noob
Re: Problem with Campaign: Windmill
I am using the latest 3.6.10 RC3 Build with the 3.1 Launcher.
---
FS2_Open just simply crash whenever I press Alt+X twice as the instruction says if I want to skip the tutorial mission or when I reach the stage where my militery transport, Primary successfully docks with the Frenis Cruiser then warp out.
Turning pros into noobs since 1992.
---
Oh look, there's something down here!






No there isn't...

 

Offline The E

  • He's Ebeneezer Goode
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Re: Problem with Campaign: Windmill
Can you get the debug build to crash in that manner and then post the generated log?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Galemp

  • Actual father of Samus
  • 212
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Re: Problem with Campaign: Windmill
Have you tried making a new pilot (NOT cloning an old one)? There may be an alternate keymapping going on there. Or perhaps there's something else running in the background that uses Alt-X as a hotkey.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Felix 039

  • 27
  • The One True Noob
Re: Problem with Campaign: Windmill
Have you tried making a new pilot (NOT cloning an old one)? There may be an alternate keymapping going on there. Or perhaps there's something else running in the background that uses Alt-X as a hotkey.

I thought about that, but no, it doesnt work either.
Turning pros into noobs since 1992.
---
Oh look, there's something down here!






No there isn't...

 

Offline The E

  • He's Ebeneezer Goode
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    • Steam
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Re: Problem with Campaign: Windmill


Can you get the debug build to crash in that manner and then post the generated log?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Felix 039

  • 27
  • The One True Noob
Re: Problem with Campaign: Windmill
Weird, now the debug refuse to go to pilot selection screen.
But the normal build still works.
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/08yeungm1/Library/FS2_Open/data/fs2_open.log', Tue Jun 30 08:51:55 2009 ...
FreeSpace version: 3.6.10
Passed cmdline options:
  -ambient_factor 200.00
  -nomotiondebris
  -mod Windmills
Building file index...
Found root pack '/Applications/FreeSpace2/Windmills/Windmills.vp' with a checksum of 0x35df1206
Found root pack '/Applications/FreeSpace2/Root_fs2.vp' with a checksum of 0x747372cc
Found root pack '/Applications/FreeSpace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Applications/FreeSpace2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Applications/FreeSpace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Applications/FreeSpace2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Applications/FreeSpace2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Applications/FreeSpace2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Applications/FreeSpace2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Applications/FreeSpace2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/08yeungm1/Library/FS2_Open/Windmills/' ... 9 files
Searching root '/Users/08yeungm1/Library/FS2_Open/' ... 252 files
Searching root '/Applications/FreeSpace2/Windmills/' ... 0 files
Searching root pack '/Applications/FreeSpace2/Windmills/Windmills.vp' ... 110 files
Searching root '/Applications/FreeSpace2/' ... 14 files
Searching root pack '/Applications/FreeSpace2/Root_fs2.vp' ... 157 files
Searching root pack '/Applications/FreeSpace2/smarty_fs2.vp' ... 10 files
Searching root pack '/Applications/FreeSpace2/sparky_fs2.vp' ... 3027 files
Searching root pack '/Applications/FreeSpace2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Applications/FreeSpace2/stu_fs2.vp' ... 2355 files
Searching root pack '/Applications/FreeSpace2/tango1_fs2.vp' ... 32 files
Searching root pack '/Applications/FreeSpace2/tango2_fs2.vp' ... 15 files
Searching root pack '/Applications/FreeSpace2/tango3_fs2.vp' ... 10 files
Searching root pack '/Applications/FreeSpace2/warble_fs2.vp' ... 52 files
Found 14 roots and 7380 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Apple Computer Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : Intel Inc.
  OpenGL Renderer   : Intel GMA 950 OpenGL Engine
  OpenGL Version    : 1.2 APPLE-1.4.56

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Unable to find extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".

  Max texture units: 8 (8)
  Max elements vertices: 2048
  Max elements indices: 150000
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'windmills-mus.tbm' ...
TBM  =>  Starting parse of 'windmills-wep.tbm' ...
TBM  =>  Starting parse of 'windmills-aip.tbm' ...
TBM  =>  Starting parse of 'windmills-shp.tbm' ...
ASSERTION: "sip->afterburner_fuel_capacity" at ship.cpp:4204
Turning pros into noobs since 1992.
---
Oh look, there's something down here!






No there isn't...

 

Offline Felix 039

  • 27
  • The One True Noob
Re: Problem with Campaign: Windmill
BUMP! Still having the problem...
Turning pros into noobs since 1992.
---
Oh look, there's something down here!






No there isn't...

  

Offline The E

  • He's Ebeneezer Goode
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Re: Problem with Campaign: Windmill
Hmm. Download the attached file, and place it in <Windmills directory>/data/tables/. See if that solves it.

It seems that setting the Aburn fuel flag to 0 is a bad idea, as the assertion checks for a possible divide by zero.

[attachment deleted by MSC
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns