Author Topic: Question on LODs  (Read 1894 times)

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Offline HotSnoJ

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can there only be 700 polys in all of the LODs or is that just the LOD0 (the when you're the closest LOD)?
I have big plans, now if only I could see them through.

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Offline Bobboau

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750 per subobject
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Offline LtNarol

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what was the combined limit? 2000?

 

Offline aldo_14

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Quote
Originally posted by LtNarol
what was the combined limit? 2000?


I've sucessfully converted a model with about 2500 for the main LOD, although I never finished it (it worked ingame, though).

I think the overall conversion limit is 5000 for all LODs (combined), but the lmiits for ships cob2fs will convert, and that ModelView will display, are lower than PCS.  I think 3000 overall for cob2fs2 and ModView.

 

Offline DTP

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Maximum combined.

For model view, 4000
For cobtopof2, 4000
For PCS, Limitless I’m sure I have read some place, but subs still has to be capped at 750
Cobtopof2 with high limits, note sure, but I think it is limitless.

But note, a model that touches these limits will make the game run lousy on older systems, if we have to count in all the usual fighters, mission critical ships, etc.
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Offline LtNarol

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all, thanks aldo

 

Offline HotSnoJ

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Many thanx, LtNarol had a beef about an LOD0 having about 500 Poly's. So I was wondering if the poly limit stuff was combined or for each LOD.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Pera

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7200 polys work ingame, but because the model was made out of several subobjects, it looked like it was alive :)
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Offline LtNarol

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Quote
Originally posted by Pera
7200 polys work ingame, but because the model was made out of several subobjects, it looked like it was alive :)

now theres an idea....muahahaha