Read NGTM's pirate guide

He made a good rule to follow when talking about pirates, and how they would operate in general (FS style).
It explains a lot, and it gave me an idea about a mini-campaign that could be created (small, maybe 10-18 missions).
Here's a general description and beginning mission list about the story

Give comments and ideas, this would be a fun project!
You're broke. The family is gone (consumed by the two Great Wars), and you're desperate for money.
Taking the old Herc, once flown by your great-grandfather, you depart Earth in seek of a better life.
M1: Pirates in Great War Hercs find a small transport and a fighter or two (Isis class lol)
M2: Pirates attack a single wing of a few pilots (3 or 4), the remaining live and join the crew.
M3: Expanding, your group becomes ambitious and goes after a large transport (Argo class), but, unfortunately, you can't overcome the group and reinforcements come in. You depart with losses.
M4: Your group goes about attacking smaller transports again, but a problem occurs. The GTVA has been tracking you, and they'd sent in a few pilots undercover in the transport. They send in for reinforcements, and you flee for your life. You enter a jump node, not knowing where you'll be lead..
M5: You find yourself in a system unknown to you or your band (it's not on the map, basically). Something pops up on the radar, and you fly to the mark. You find a severely damaged and abandoned AWACs ship (Charybdis class), and knowing of the rumors about the technological advances the GTVA has taken, your band boards the ship in hopes of taking it.
Suddenly, a GTVA transport (Argo class) jumps in from the node, with a single fighter escort following it. Your band comes under heavy fire, but you eventually come out of it with heavy casualties. 13 of you survive (majority on board the AWACs ship), and you head for the node, hoping that your discovery becomes useful with your next outings.
After this step, I'm conflicting with myself on wether or not the crew should experiment with the ship, or if they immediately take it out and fly the damn thing around carelessly. Don't know.
I think this will be my first big project using FRED (before it was just single missions).
I'm into ideas or criticism. Different lessons will help me progress as a FREDder

Any suggestions? Tips on how not to screw things up? Please respond with your thoughts!