Author Topic: Hatshepsut  (Read 174908 times)

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How exactly does detail boxing work, and where can i find tutorials on how to do it?

 

Offline Zacam

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Unnecessary commentary has been Split and Locked.

I realize that this is highly impressive work being done and I am just as amazed with it as everyone else, but let's keep it a little more civil, shall we?

Thank you.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
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Offline Aardwolf

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ragingloli: I think there is some info on the wiki article about Subsystem(s), but it's mainly an issue for whoever does the pof conversion.

Basically, though, you can tell the engine to only draw certain parts if the camera is within a certain AABB (axis-aligned bounding box) in the model's coordinate system. This is useful for things like long fighterbays that are only visible from inside or at the end(s), or big chunks of greeble-heavy stuff that are only visible from one side, or which are so large that only part of it should be drawn at full detail at any one time.

 

Offline colecampbell666

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You should try your hand at the Colossus fighterbay.
Gettin' back to dodgin' lasers.

 
 
All i can say is wow... amazing work man. Kudos to you.
Side note: those sath pics shown in the first few pages... i want it, can anyone link me to it if its a finished integrateable replacement? cuz , like this hatshepsut, its BEEEAAAST

maneuverable ? pfffft. Look at the Basilisk or Aeshma (i think thats how its spelt) . I dont know what class of fighters they are (Heavy assault), but they fly like a retarded seagull.

 

Offline NathanP

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 :eek:

Ohhhhh Myyyyyyy!!!!!!
Me likes a lot - can't wait to see this finished.  :yes:

 
Another update, this time the head:

[attachment deleted by Tolwyn]

 

Offline General Battuta

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Jesus B. Mohammed I cannot wait to see this thing in game.

 

Offline Thaeris

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GREAT SCOTT!

You may have just proved this to be the greatest half plant, half ship, ownage-device ever!

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It's the Duke Nukem Forever of prophecies..."


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Everyone else takes normal damage.
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Offline The E

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Damn, that looks evil. In a good sort of way.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Luis Dias

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It's simply beautiful. Thank you and congrats. Great modelling, great UVving! I'm with GB, can't wait to play this thing, alongside with your (and Galemp's) Colly. Two great models, thumbs very up!  :yes: :P :yes:

 

Offline -Norbert-

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Will this blue-white energy thingy on the top of the head be animated?
Because that would be really cool!

 

Offline Commander Zane

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Do want, do want very bad. :D

 
@norbert: actually i am thinking of removing that part and replacing it with a gun platform, as there are turrets in that part in the original model.

anyway, i played around with specular maps:
top is with specular, bottom without

[attachment deleted by Tolwyn]

 

Offline Raven2001

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How many polys so far? I believe that many of those texture detail could gain more prominence if you also modeled the parts acordingly (the scaly parts, lines dividing different materials etc)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Commander Zane

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Outstanding.

 
15000 not including the internal hangar and the engines.
Also I would prefer doing it with normal maps instead.
The saddle part at the back would have both normal maps and the geometry to accentuate the gaps, and they interfered with each other. It looked quite weird.
In short, I think a smooth normalmapped line and pointy geometry at the same place does not go together well.

 

Offline Rodo

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I wanna crash with it on my loki :drevil:
el hombre vicio...

 

Offline -Norbert-

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Quote
@norbert: actually i am thinking of removing that part and replacing it with a gun platform, as there are turrets in that part in the original model.
Could you perhaps move those circuits (or whatever they really are supposed to be) more outwards and place the turret into the middle of them?
I think that would look nice.