Author Topic: Hatshepsut  (Read 165824 times)

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Offline Droid803

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The fact that all those turrets look at least partially retractable is awesome.
(´・ω・`)
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Offline Trivial Psychic

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I'm a bit out of date in regards to implemented FSO features, but do we have non-vertical-axis-multi-part-turrets yet?  If not, all these multi-part turrets may look great, but they'll be useless if not on an upper or ventral flat surface.
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Offline blowfish

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We do, in fact, have non-vertical multipart turrets.  They can be difficult to get working though.

 
Here is another small update on the FLAK:

[attachment deleted by Tolwyn]

 

Offline Rodo

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I want to crash that with my Loki also :drevil:
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Offline Colonol Dekker

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Those turrets probably have more polies than most retail ships :shaking:
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Offline High Max

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« Last Edit: January 04, 2010, 07:48:34 pm by High Max »
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Offline Aardwolf

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Considering retail ships had like ~300 tris for a fighter (or something like that), it's not too hard to imagine these exceed the poly-counts of many if not most retail ships.

I'm more concerned about the fact that he's made the flak into a multipart turret, and made the missile launchers into single part 'button' turrets. That's a big departure from the original, and I fear it would affect gameplay.

Nonetheless, these turrets are awesome looking, and even if they don't get put on the Hatshepsut, they would make a great addition to the pool of detailed user-made turrets available to modders.

 
These flak turrets make so much more sense though, too bad they're so different and might not work i guess. I hate seeing (i think its on the hecate) the massive double barreled swivel turret firing out tiny little head of cabbage sized flak shells. Just looks funky.
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Offline TrashMan

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Do flak turrets have 4 firepoints?

More importantly, that beam turrets looks like it might cause a problem. the way it's setup, it would have to shot trough it0s back to hit the target a hattie could normally hit.
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I dont believe the new beam turrets would be a problem at all... Didnt the original beam turrets rotate to face its target to begin with? I'm sure it wouldnt take much to code these to rotate them as well

 

Offline Aardwolf

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No. As I've said several times, all of the missile turrets on the Hatshepsut were multiparts, and none of the other turrets were.

 

Offline blowfish

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Aardwolf is correct.  The retail Hatshepsut model has three types of turrets: beam turrets (the stick-like ones), regular button turrets (lasers/flaks/AAAf), and dual-barreled multipart turrets which mount Fusion Mortars.

 

Offline esarai

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Ragingloli, this is the f**king sex. 

You should write a texturing tutorial.  I hope I'm not the only one here dying to know how you did that.
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<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
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Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
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amki: don't EVER do that

 

Offline peterv

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No, you're not   :eek:

 
I'm not really sure what I would write though.
Basically it is just drawing a picture. I use some of the vasudan textures from the game as brushes, paint them where I think they would look good and add lightness and darkness according to where I expect the light to come from.
It helps having a real time 3d preview of the result though, so I can only recommend bodypaint 3d to anyone.

 

Offline esarai

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Even that alone helps a lot.  My one question is what program you use and what you do to make the brushes lay down the texture in that tile formation rather than apply the texture every time you move the mouse (as Photoshop defaults do) and make it blurry.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 
i use cinema 4d and the integrated bodypaint 3d component. Laying the texture down in the tile formation is the defauolt setting and it starts the tile in the upper left corner. you can change it to mouse hit ( in the color tab of the brush property window when you have texture paint enabled), so it starts the tile where you click the mouse. brush position does it like photoshop does.

 

Offline Commander Zane

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Anything going on with the model?

 
I m currently modelling a car to break up the monotony. (it is a lamborgini murcielago lp670 sv)