Author Topic: Big Shadows of Lylat update! (Trailer 2, new website)  (Read 24688 times)

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Offline darkdaej

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  • Wingmen: Useless buggers
Re: Big Shadows of Lylat update! (Trailer 2, new website)
I watched it like 400 times. I"m so happy *tear*.

Ahem! I wonder if some music will have canon StarFox music embedded in it, but remixed. :)

we should get the OverClocked Remix guys to assist in doing that, they did some really great remixes of the original SNES and N64 music.

 

Offline Aardwolf

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Re: Big Shadows of Lylat update! (Trailer 2, new website)
OC Remix is just a community site, not a team. They already have a composer, anyway.

 

Offline Snail

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Re: Big Shadows of Lylat update! (Trailer 2, new website)
Glad to see people are finally waking up to just how hard SoL are pushing the engine. :)
Well, their screenshots were always orgasmic.

 
Re: Big Shadows of Lylat update! (Trailer 2, new website)
My computer just shuddered in the fear that she will have to run this game sooner or later. Just... How high are the system requirements going to be?

 

Offline DaBrain

  • Screensniper
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    • Shadows of Lylat board
Re: Big Shadows of Lylat update! (Trailer 2, new website)
The system requirements will be slightly above what you need to play FS2_Open at the best visual quality.


We'll also release a high-def package, with some very high-res textures (up to 4096²) for people with high-end machines.
The standard version is better optimized though and will only look slightly worse. All shots from the trailer were made without the high-def content.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline redsniper

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Re: Big Shadows of Lylat update! (Trailer 2, new website)
:jaw:  How can that ice shot possibly in FSO??? HNNNNNNG!
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline BlackDove

  • Star Killer
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    • http://www.shatteredstar.org
Re: Big Shadows of Lylat update! (Trailer 2, new website)
What's the plan for when Nintendo sends you the cease and desist?

 
Re: Big Shadows of Lylat update! (Trailer 2, new website)
Rename it to StarWolf?

  
 

Offline DaBrain

  • Screensniper
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    • Shadows of Lylat board
Re: Big Shadows of Lylat update! (Trailer 2, new website)
What's the plan for when Nintendo sends you the cease and desist?

If Nintendo wants us to, we'll stop the project.

However, so far we didn't receive anything from them. Dylan Cuthbert suggested that it should be fine, unless we tried to make money with it, as it will be considered to be fan-art.
Despite some people thinking otherwise, Nintendo doesn't have a history closing fan projects.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Infamus

  • 26
Re: Big Shadows of Lylat update! (Trailer 2, new website)
Wow, I'd always thought it would work.

Oh i have an idea for the charged laser, use a custom tag to fire a 3 shot burst and then another to switch to an entirely different weapon that is a instant lock aspect seeker and then it will switch back upon release
and for the megabombs, when the laser is charged the megabombs will switch to an entirely different weapon which has the same aspect homing status as the charged laser and upon firing the charged laser shot will just cancel ;7

I hope that it works for you and doesn't cause any parsing errors.  oh can you give us a test map? like the SF64 training mission with all of the usable ships and usable weaponry including the wolfen
OOOOOOOOOOOOOOOOOOOOH
BARRA
BARRA
BARRA CUDA
yeah

 

Offline FSW

  • 27
Re: Big Shadows of Lylat update! (Trailer 2, new website)
Amazing! I had no idea that the engine could do some of these things.

I'm curious: will water react to impacts?

 

Offline Aardwolf

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Re: Big Shadows of Lylat update! (Trailer 2, new website)
Your site's banner animation is weird...

Edit: how did I know that was a link to the Battlestarfox post?

Also, all of the videos are in German, DaBrain! I don't know how to Wiederholen in a foreign language!
« Last Edit: July 03, 2009, 05:31:20 pm by Aardwolf »

 

Offline darkdaej

  • 27
  • Wingmen: Useless buggers
Re: Big Shadows of Lylat update! (Trailer 2, new website)
I am uploading the video to Gamespot Video to add more publicity.  I tagged the thing in the starfox universe so it should generate some views.  i'll edit this post once the video finishes uploading.

 

Offline General Battuta

  • Poe's Law In Action
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Re: Big Shadows of Lylat update! (Trailer 2, new website)
Uh. You really might want to get the team's permission...just in case. Unless you're on the team, in which case I apologize! Hard to tell.

Not that I think it's necessarily a bad idea, just for safety's sake with the cease-and-desist risk and all.

 

Offline darkdaej

  • 27
  • Wingmen: Useless buggers
Re: Big Shadows of Lylat update! (Trailer 2, new website)
Uh. You really might want to get the team's permission...just in case. Unless you're on the team, in which case I apologize! Hard to tell.

Not that I think it's necessarily a bad idea, just for safety's sake with the cease-and-desist risk and all.

im not on the team, but as the video is now on youtube, i doubt it'd do much more damage to add it to gamespot.  its not uploaded yet, i'll keep on hold for an auth...

But then again as mentionned earlier in the thread nintendo isnt in the habit of killing fan-made projects

 

Offline General Battuta

  • Poe's Law In Action
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Re: Big Shadows of Lylat update! (Trailer 2, new website)
You're right, it's probably just fine.

 

Offline Harbinger of DOOM

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  • Three fries short of a Happy Meal.
Re: Big Shadows of Lylat update! (Trailer 2, new website)
Oh dear god.

*orgasm*

Sadly, my woefully inadequate rig would be savagely torn to bits and melted by this mod...

*sob*

I really need to get a new comp.
aldo_14 ~ "The ego has landed."
an0n ~ "Wheee, I can spam and no-one will notice!"

 

Offline ssmit132

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Re: Big Shadows of Lylat update! (Trailer 2, new website)
Those screenshots are pretty. :) :yes:

Sadly, my woefully inadequate rig would be savagely torn to bits and melted by this mod...

*sob*

I really need to get a new comp.
Hopefully I'll have a new computer soon. (Some of you will know this already ;))

 

Offline Aardwolf

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Re: Big Shadows of Lylat update! (Trailer 2, new website)
What does the terrain look like using the fixed-function renderer?