I'm trying to replace the spinning triangle ANI that was used for when the ship is trying to acquire target lock... namely, lock1.ani.
I made my own lock1.ani to replace that spinning triangle. I made all PCX frames into grayscale in GIMP, and put them into a single ANI file using ANIBUILER32, which did not complain about any palette issues. I placed them in my mod folder's data/hud/ (which I verified is the location of the triangle ANI in the retail VPs). I loaded the mod successfully into FSO, ran a test mission, attempted a target lock, except I didn't see my custom ANI, all I saw was the spinning triangle I was trying to replace.
In ANIBUILDER32, I ensured that the keyframe was set and that it was configured to be a "HUD ANI."
http://www.simulationnation.com/pcxs.zip <== The PCX files that make up each individual frame.
http://www.simulationnation.com/lock1.ani <== The ANI file in question
Any ideas as to how I can get the HUD ANI to work?