Author Topic: HUD ANI not displaying  (Read 1116 times)

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Offline sigtau

  • 29
  • unfortunate technical art assclown
HUD ANI not displaying
I'm trying to replace the spinning triangle ANI that was used for when the ship is trying to acquire target lock...  namely, lock1.ani.

I made my own lock1.ani to replace that spinning triangle.  I made all PCX frames into grayscale in GIMP, and put them into a single ANI file using ANIBUILER32, which did not complain about any palette issues.  I placed them in my mod folder's data/hud/ (which I verified is the location of the triangle ANI in the retail VPs).  I loaded the mod successfully into FSO, ran a test mission, attempted a target lock, except I didn't see my custom ANI, all I saw was the spinning triangle I was trying to replace.

In ANIBUILDER32, I ensured that the keyframe was set and that it was configured to be a "HUD ANI."

http://www.simulationnation.com/pcxs.zip <== The PCX files that make up each individual frame.
http://www.simulationnation.com/lock1.ani <== The ANI file in question

Any ideas as to how I can get the HUD ANI to work?
Who uses forum signatures anymore?

 
Re: HUD ANI not displaying
You made an ANI for 640x480 resolution. Make it bigger, 56x53 pixels, and name it 2_lock1.ani - that should do the trick.

All of the 1024x768 and above HUD stuff can be found in sparky_hi_fs2.vp - take care though, I think the boxes in FSO use the 640x480 versions.