Author Topic: Thoth  (Read 18883 times)

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Offline peterv

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Fin now is smoother and slightly different and i hope what i did with the engine block is cool.
Almost all parts of the texture are used.

I'm going for the cockpit now.



« Last Edit: July 10, 2009, 08:48:53 pm by peterv »

 

Offline colecampbell666

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Lookin' pretty good.
Gettin' back to dodgin' lasers.

 

Offline Aardwolf

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It looks as though you've left the guns triangular? Not necessarily the worst thing you could do, but it looks kind of meh.

 

Offline peterv

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Guns are still a WIP  :)

 

Offline Snail

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Got loads of potential here. :yes:

 

Offline Commander Zane

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It looks as though you've left the guns triangular? Not necessarily the worst thing you could do, but it looks kind of meh.
You mean like the Ursa with its three-times-larger-in-size barrels? :rolleyes:

 

Offline Galemp

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That was a deliberate design decision. These guns, not so much.
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Offline peterv

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Looks like i need a new image host  :lol:

 
Can you show texture-less ones instead? It's hard for me to see the details with the retail textures ATM.
Sig nuked! New one coming soon!

 

Offline Vasudan Admiral

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Much cooler. The little blocky protrusions on the back of the engine are great. :)

The last thing I'd recommend BTW would be to chamfer the edges on the big dark section of the engine block. The sharp edges look a bit out of place with the rest of the model as well as with the textures on it
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Offline peterv

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The last thing I'd recommend BTW would be to chamfer the edges on the big dark section of the engine block.

done!









Two questions:

     a. The dark parts of the cockpit are part of the model (not the cocpit's submodel). Shall i UVmap them in the TVcocpit texture or shall i add texture parts on the Thoth's texture and UVmap them there?

     b. The polycount is ~5600 so far. If i turn the guns from squares to octagons it will reach ~6400. Shall i do that or make them simple culinders and depend their shape on the normal maps?


 

Offline Commander Zane

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Offline Aardwolf

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What about hexagons?

 

Offline Galemp

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     b. The polycount is ~5600 so far. If i turn the guns from squares to octagons it will reach ~6400. Shall i do that or make them simple culinders and depend their shape on the normal maps?

*smack* Remove those little cutouts from the guns and just make them cylinders. Please. Texture them that way but having all those little crinkles drives up the polycount for no benefit whatsoever. 90% of the time this thing is onscreen, those guns will be smaller than a single pixel. Please, just make them octagonal cylinders.
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Offline peterv

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*smack* Remove those little cutouts from the guns and just make them cylinders. Please. Texture them that way but having all those little crinkles drives up the polycount for no benefit whatsoever. 90% of the time this thing is onscreen, those guns will be smaller than a single pixel. Please, just make them octagonal cylinders.

Yes sir   :cool:

 

Offline blowfish

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Hey would someone mind telling me ... where are the missile points on the Thoth?

 

Offline peterv

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Hey would someone mind telling me ... where are the missile points on the Thoth?


Check post no 1

 

Offline -Norbert-

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Okay, checking first post:
Quote
Question: I added a part of the originall texture that's not UVmapped in the retail model where the missile bays are supposed to be.

Do i proceed with this?
I don't know how it is for the other people, but I still don't know were the missle banks are....

 

Offline Black Wolf

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See the grey bit where the cockpit is? There's one each on the left and right sides of that thing
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Offline -Norbert-

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Hm... no wonder this thing can take only so few missles....
Thanks for pointing it out, I'd never have found them on my own.