1. One missing texture (Bast01-01a) and what seems to be a texture typo: Tcov01A doesn't exist but Tcov1A does and is also used in the model. I set both to TCov1A and it looked fine. Can't tell where they were.
2. Only one fighter bay in the POF data, and it's named differently then the table entry. Wasn't hard to change with ModelView32.
3. Docking ports need some tweaking. (Of course, the same can be said of most models too.) Will tweak my copy's later, want to check it out some more in game.
1. sorry, must be some random texture I mistook for the cruiser engine. Try ctile3 instead of Bast01-01a. And the other map is a typo (Tcov01A should be Tcov1a, so it looked like it should).
2. There is only supposed to be one docking bay; I was wondering why the engines and bay were not showing up. I pasted this ship over an existing one, and somehow forgot to fix the subsystems.
3. As for the docks, I tested them pretty extensively. The first time I did it I had the paths backwards and the transport I had ordered to dock with the Raynor went straight through the ship before coming to dock. And I don't know what "good" is supposed to look like, that conversion is just an emulation of a

model's dock point. They work, and I was just proud of that.
I have also taken the liberty to add some turret paths.
The model and table entries have been updated, fixing the problems listed above. Here's the link again:
Raynor pics and download