Alright, time for the first round of answers

After learning from the BoE page (
http://www.hard-light.net/wiki/index.php/Battle_of_Endor_Syndrome) I've set out to dare to make a real BoE mission, guided by text from the various ships in the map (When an important friendly or enemy ship goes down, the player will be informed that way), as well as putting the player into the first 'arena' at first, far enough from the full battle to ensure he'll stick to the first, smaller one. After the Shivans are cleaned up, the pilots are ordered to join the main battle.
The purpose of the distance and the need to fly there works for two reasons: First, to give a nice view of the ongoing battle, and second, adding adrenaline as the urgency grows, as you mentally prepare to jump into the next battle.
To ensure the most important ships stay around longer, I used the Special Hits Sexp in the Edit Ships menu. Took a long time to balance their hitpoints to not make them invincible, but let them last longer. Important enemy ships such as the destroyers have more hitpoints as well. In most of my tests the Hatsepsuts and Typhon went down, and, if my scripting would work, the remaining Shivan Destroyers would jump to Vasuda.
Basically, I want to create a real sense of urgency and a real war going on in real-time, and a perfect stress relief, while hopefully getting the players interested to continue.
Due to the fact there's still much to work on to ensure the non-linearity won't push the mission too far in the wrong direction while keeping the battles intense, fun and durable, I need more than just my two eyes; thus my request here.

Rodo; the Corvettes are mostly targetted by the Molochs and cruisers, while the capships deal with eachother. All important ships have more hitpoints, but none are invincible, and i'll keep in mind as many possible outcomes and fates of these ships.
Thanks for your comments so far, everyone. Hope to hear more ideas, suggestions, and more.
Oh, and Dilmah G; I have built myself quite a powerful PC that allows me a lot of room to create what I wish. Here's the specs:
Asus P5Q Pro Intel P45 chipset motherboard
Intel Core 2 Duo E8400 @ 3 GHZ, no overclock
3 GB RAM, 667 MHZ (Will upgrade to 4 GB 800 MHZ soon I hope)
ATI Radeon HD4870x2, no overclock
Western Digital 500 GB 7200 RPM 16 MB Cache HDD.
Hope that gives you an idea of the raw power it potentially gives to power FS2 and how come I managed to pull this off without too many noticable framedrops.
- JC