Author Topic: Command and Conquer 4 announced  (Read 48273 times)

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Offline Stormkeeper

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Re: Command and Conquer 4 announced
Point.
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Offline NGTM-1R

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Re: Command and Conquer 4 announced
Ironically, a little comment about Steam working the same way was quickly and speedily marked down as spam.

Steam doesn't work the same way. It works if you're offline.
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Offline Stormkeeper

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Re: Command and Conquer 4 announced
Like I said, point.
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Offline ShadowGorrath

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Re: Command and Conquer 4 announced
:bump:

Sorry for the huge bump, and I bet noone even checks this anymore, or maybe already knows about this, but, just for the record: Command and Conquer 4 Beta gameplay. Looks like Dawn of War + Halo Wars + RA3 + Starcraft, IMO. Well, maybe not RA3... Oh, and the comments are nice as well...

 

Offline Scotty

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Re: Command and Conquer 4 announced
 :o

Wake me up when we have a beta video that isn't laggy as hell.  (no offense to you, just the video).

  

Offline Mika

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Re: Command and Conquer 4 announced
I don't know, this doesn't look that interesting to me.

Tiberium seeds? Walking robotic units? No/less base building? After viewing the developers' interviews in official site, I thought they said the word "cool" too many times. I guess their target audience is probably not the people at their 30s.

Bah, I never thought I could get bored to computer games, but at this rate it won't take long any more. Luckily the old titles don't go away.
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Offline TESLA

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Re: Command and Conquer 4 announced
I don't know, this doesn't look that interesting to me.

Tiberium seeds? Walking robotic units? No/less base building? After viewing the developers' interviews in official site, I thought they said the word "cool" too many times. I guess their target audience is probably not the people at their 30s.

Bah, I never thought I could get bored to computer games, but at this rate it won't take long any more. Luckily the old titles don't go away.

The lack of base building is wrong I think. I love the whole base building aspect. one of the core features in C&C. My interest in this game is lessening. And I have bought all the previous ones!
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Offline Colonol Dekker

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Re: Command and Conquer 4 announced
The Facebook cnc page lists a load of units, history and specs for said units. The stealth tank is utter crap.
 
I'm treating this as I treat RA3. Something seperate that I'll just try to enjoy.
 
If only to see the rest of the story and get to fly an arial MCV battlefortress.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline Liberator

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Re: Command and Conquer 4 announced
This may be the next best thing since sliced bread.  However, given EA's track record, I'm not holding out much hope.  Hopefully, the story will be epic enough to make up for the shortcomings of the game, which are growing in number with every promotional video EA puts out.  It's really too bad they didn't keep the traditional style for one last go around.
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Offline General Battuta

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Re: Command and Conquer 4 announced
I totally agree. I'd have loved to see C&C3 redone with more units and and epic story. Shame we got this instead.

 

Offline TrashMan

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Re: Command and Conquer 4 announced
Ghhh...gameplay is incredibly lacking. Visually it looks too much like SC2 or RA3 - cartoony, flashy. Designs are uninspired.

I want the simple, functional design and feel of the first C&C back.. :(
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Offline VPR

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Re: Command and Conquer 4 announced
Looks like a step backwards from the previous games though can't say I'm surprised to see that EA have finally managed to run this strain of the series into the ground. To me this is no longer C&C at the moment. Why change the core gameplay elements so much after it's worked fine since, especially if this is the grand finale?

If I want a good RTS without base building I'll reinstall Ground Control thanks, not this that is beginning to look like a load of crap.

Anyway I've done a bit of reading of their forums and comments from beta testers who've pre-ordered the game and there is a good amount of discussion with one of the developers/admins, which also explains the gameplay a bit better.

Quote from: EA_Apoc
I'm not going to answer the =RTS question, you're fishing for something negative, I can smell that a mile away =) That may be the most generic question one could ask.

Regarding strategy, I disagree. In past C&C games, every one to be exact, your goal was simply to destroy your opponents base and MCV.

In C&C 4, your goal is to attain 2500 pts with your "team of 5" which can also include AI players, and you do so with as much, if not more strategy than in past C&C games because its all about controlling the TCN nodes to gain points quicker, AND blowing up units which gives you points as well, not to mention the neutral structures and uplink towers, and the tiberium crystal mechanic that drives your factions to get upgrades.

if you ask me, i'm not sure what features you feel are taken out of C&C 4 that bring less strategy. You still have all the bells of whistles on the user-interface, waypoint moves, etc. Garrisoning is still there, support powers are still there, hell you can still deploy a Nuke from the Temple of Nod, and fire off the Ion cannon. There are upgrades aplenty as well.

The game requires a lot of playing to get immersed and get used to, you can't play it the same way you've played past C&C games or you will get pwn'd and you will feel like there is less strategy. There is a lot more to do.

Just IMO, you really have to play the beta to decide for yourself.

-APOC

And the Beta Tester's response....

Quote from: CommanderT
yes but how did you destroy the enemy base

this is where the strategy came in

in the older games you had key things you could harrass on the opponents side of the battle and the same things on your side to try and come out on top

with the resource system you harrassed the enemies economy to prevent them from building up as many forces, or slowing down their forces. you destracted them from things, they did it to you. you had to choose when and where to build, what to build, is your current situation good for you to build up some upgrades etc

-with the base mechanic you could attack a persons resource structures, to make their income less efficient
-you could attack power to take out their defences, to slow down their production, to force them to build power or to sell off something important
-you could attack up to 4 different production structures to remove an opponents air units, naval, ground and infantry which changes the gameplay and dynamic of the battlefield
-you could attack a persons tech to stop them from upgrading things, and from building better turrets
-you could in older games attack the radar to disorientate the enemy

on top of all this harrassment and ways to change up the battlefield you yourself had to defend against these things, you had to know what your opponent was doing, think ahead, you had to macro manage and micromanage all at the same time.

---
in c&c4 you walk to a point, spam infinite units with more qued up then walk to the other point. repeat repeat. theres no way to stop people doing that. you just go back and fourth with your allies making sure you have more of your crawlers than the enemy and you fight with units like you did in the old game, but without the risk of the old game.

gets stale

The full thread is here: http://forums.commandandconquer.com/jforum/posts/list/30/28654.page

« Last Edit: January 12, 2010, 01:00:07 pm by VPR »

 

Offline Colonol Dekker

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Re: Command and Conquer 4 announced
I don't think I even need to check the thread. . . .
 
That guy posted a very coherent unhostile response summing up what appears to be an accurate take on the dynamic.
 
Sounds like 2d Homeworld without the thrill of taking out the mothership and ending the game.
 
 
 
 
I hate take and hold games, so i'd rather play Homeworld than this.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Offline Droid803

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Re: Command and Conquer 4 announced
You can command, but you cannot conquer. :/
I knew it was going to be bad the moment I heard that the main walker would be replaced automatically...but this...just blows.
A point system? A team of five? SERIOUSLY!?

****, this is no RTS, this is something fourth grade kids play in gym class, and only when forced by their teachers!
« Last Edit: January 12, 2010, 07:28:18 pm by Droid803 »
(´・ω・`)
=============================================================

 

Offline Demitri

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Re: Command and Conquer 4 announced
They seem to have missed the whole point about what makes a c&c game work and despite being told, as in above quoted article, they still will not listen. I'm not going to buy this, which is a shame cause i have every other c&c game and really want to know how the story ends. But as far as i'm concerned this isn't true c&c. With this game they have killed c&c :(
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Offline TopAce

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Re: Command and Conquer 4 announced
They're experimenting. It may turn out positively, despite the initial complaints.

Or not. :D
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Offline TESLA

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Re: Command and Conquer 4 announced
Maybe we could go back in time using Einstein's Chronosphere device.

Stop the developers from changing the basic premise of the game!!!

Hmm but this could have unforseen consequences..... bit like Gordon Freeman.  :drevil:

Could end up with another Tiberian Sun game...  :shaking:

Or those Killer ants could return from the RA add on.  :pimp:



I love my base buidling :) :) :)


In order to find his equal, an Irishman is forced
to talk to God.

There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.

 
Re: Command and Conquer 4 announced
They're experimenting. It may turn out positively, despite the initial complaints.

Or not. :D
hehe, if the beta is any sign whatsoever, no it won't. I have to agree, gameplay is completely pointless, especially the part where you earn X points and you magically win. If they don't shape up, I'm canceling my pre-order
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Offline IceFire

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Re: Command and Conquer 4 announced
This is the first C&C where I'm basically not interested in buying it.  They should have expanded the universe and done this walker/crawler thing somewhere else...
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Offline VPR

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Re: Command and Conquer 4 announced
I am interested in how it all ends and I really hope they have the sense to release a single player demo for us doubters. I shall wait until then before I choose to write it off completely despite the way it looks at the moment.