Author Topic: Has no one thought of this yet?  (Read 5499 times)

0 Members and 1 Guest are viewing this topic.

Offline Leeko

  • Computer ketchup
  • 27
  • Lurking since 2009
Has no one thought of this yet?
I'm not sure if this belongs in the upgrade project forum, but since it doesn't have to do with upgrading models or textures and the like I'm putting it here.

So, the SCP graphics are now more realistic than even the pre-rendered cutscenes. I think a good project for a dedicated group of modders would be to recreate FS2's cutscenes with in-game footage. However, I can foresee a few problems.

1) You'd need to make a new model for the constructor ships in the Colossus cutscene, as well as one for the unfinished Colossus itself... and a freakishly large Ganymede.
2) You'd need to add pre-rendered bits for, say, when the narrator starts rattling off the Colossus's specs and it shows wireframe representations of what he's talking about (though this could be circumvented with in-game footage, if this was found to be too hard).
3) The dialogue and music would need to be taken from the original cutscenes without any of the ship-type sound effects (which would ideally be present in the form of the actual in-game counterparts to the custscene sounds). Rerecording the dialogue would violate the authenticity, however I remember reading about someone getting the original, uncompressed music files for FS2 from a Volition guy just by asking, so the cutscene music could probably be acquired that way too.
4) Choreographing the dogfight in the FS2 intro would be hard as hell, and I'm not sure how one would go about making the on-planet bits or the smoke with the in-game engine. Though I suppose using the existing pre-rendered version of that particular scene would be acceptable - however I would at least want to have the uncompressed version, which is still probably laying around at Volition somewhere.
5) I don't think the Bosch monologues could be made with the in-game engine (except the second to last one that just shows the Iceni and Ravana) but they're not particularly interesting anyway. :doubt: You could, alternatively, show the Iceni in the locations of the cutscenes without showing Bosch, but if the uncompressed cutscenes could be acquired that would be preferable IMO. In fact, the one place where the  cutscene quality outclasses SCP quality is the aforementioned monologue in which it shows just the ships - the cutscene nebula soup is sextastic.
6) Models for planets and a star for the outro would need to be made, as well as custom animations for when the Sathanes' arm things are bending. Plus an effect for the subspace distortion thing that said arms form in between them. And I have no idea how to make it look like the planets and ships (the Deimos and Moloch at the end) are disintegrating. Once again, a case where the uncompressed cutscene might be better.

I do remember seeing on youtube once an "extended version" of the fall of Vasuda Prime cutscene in FS1, but I don't remember the story behind that. I think that might have been user-made, or maybe a product of someone contacting Volition. That was like a year ago, I don't remember. :nervous:
EDIT: It was user-made and that's exactly what I'm talking about.

Anyway, most of you out there probably know more about SEXP than I do (the most I ever did was make a three mission campaign with Ancients ships in Inferno) I'm wondering how plausible this is and, if it is, why no one has tried it why no one is doing this. ;7
« Last Edit: July 13, 2009, 07:33:15 pm by Leeko »

 
Re: Has no one thought of this yet?
The Fall of Vasuda Prime was made by IceyJones, and he was making a cutscene out of the Tombaugh Station attack, but that kinda just... died, I think. Too bad, because that cutscene would have been epic. Basically, he thought they were good cutscenes that should have been in the game, but weren't.

I haven't seen Icey around here for a while, though... what happened to him?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
 

Offline Leeko

  • Computer ketchup
  • 27
  • Lurking since 2009
Re: Has no one thought of this yet?
Those were excluded from retail FS1 weren't they? Tombough station and Vasuda Prime that is. It's been forever since I've played FS1... :doubt:

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Has no one thought of this yet?
Only if by 'excluded' you mean 'never got made'

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Has no one thought of this yet?
You could go on www.hard-light.net/wiki, learn how to FRED cutscenes (after experimenting and watching a few made by the community), make your own interpretation of the cutscenes and show us the finished results? (If you decide to do this, you can consult with me).

 

Offline Leeko

  • Computer ketchup
  • 27
  • Lurking since 2009
Re: Has no one thought of this yet?
I considered that, I just thought that someone who's already an expert and has some free time on their hands might want to take up the proposed project. Partly because I'd want to see this sometime in the next 6 years, partly because I'm a lazyass 16 year old. :p

I might though... I have been looking for something to spend my time on, and I haven't heard back on any of the job applications I've put out, so I'll probably have a lot of free time, what with it being the summer... I just don't want it to end up looking terrible because I'm inexperienced, and I also don't want it to take years for the same reason. I'm a perfectionist to a fault. :(

About the community-made ones... BP was excellent! :D The only cutscene that really irked me was the long monologue after the vision of seeing Sam's wife get blow'd up.

I'd need to get someone who can make the aforementioned edits (see problem no. 2 in the OP, I would want them to be as true to the originals as possible). If I could find such a person, I'd probably be willing.
« Last Edit: July 13, 2009, 10:24:15 pm by Leeko »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Has no one thought of this yet?
You can try, and it'll be easy enough to learn how - you can pick up FRED in a week with example missions to work from - but your end products won't ever look as good as the original cutscenes.

While the models may be better, they're going to lack the various effects and butter-smooth framerate that pre-rendered video has.

 

Offline Leeko

  • Computer ketchup
  • 27
  • Lurking since 2009
Re: Has no one thought of this yet?
Well I mean I wouldn't add them in as in-game cutscenes, I'd want to record them and add the necessary editing, then replace the retail cutscenes. I mean... if it was good enough. :p

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Has no one thought of this yet?
So you want to re-render them using Max or something but with the updated models?

 

Offline Leeko

  • Computer ketchup
  • 27
  • Lurking since 2009
Re: Has no one thought of this yet?
I don't know what Max is but I think you're getting the gist of it. If we're updating the in-game graphics why not make the cutscenes prettier too? The low sound quality and blockiness of the current cutscenes bothers the crap out of me, too. Though that's probably a result of compression. Of course... I might just be overestimating the CG technology of 2001. ;)

EDIT: Watched The Fall of Vasuda Prime again, and that's pretty much what I would be aiming for. Only instead of making my interpretation of a cutscene that was never actually put in the game due to budget restraints, I'd be remaking the existing ones in higher fidelity.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Has no one thought of this yet?
Out of curiosity, which program did IceyJones use for his cutscenes?

 
Re: Has no one thought of this yet?
Cinema4D, I heard.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Has no one thought of this yet?
I see.

 

Offline High Max

  • Permanently banned
  • 29
Re: Has no one thought of this yet?
;-)
« Last Edit: January 04, 2010, 09:08:49 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

  

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Has no one thought of this yet?
ST:R is not considered canon.

And there's a problem with cutscene limits.

 

Offline High Max

  • Permanently banned
  • 29
Re: Has no one thought of this yet?

;-)
« Last Edit: January 04, 2010, 09:09:20 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Leeko

  • Computer ketchup
  • 27
  • Lurking since 2009
Re: Has no one thought of this yet?
The cutscenes look "pixelized" as you put it because of data compression. They struggled to fit it all on three discs. :rolleyes:
Making new pre-rendered cutscenes not with the in-game engine would require a real 3D animation expert, and last time I checked Pixar doesn't do charity work. :P

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Has no one thought of this yet?

1) You'd need to make a new model for the constructor ships in the Colossus cutscene, as well as one for the unfinished Colossus itself... and a freakishly large Ganymede.



Constructor ships...... I've been trying for ages :(..........In the end i opted for a chopped poseidon.

No screenies..  :p
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Has no one thought of this yet?
Making new pre-rendered cutscenes not with the in-game engine would require a real 3D animation expert, and last time I checked Pixar doesn't do charity work. :P
The point here is that if you want new cutscenes, you should either make them yourself or spearhead the project in some other manner. Undoubtedly many of us have thought about redoing the cutscenes but it requires skills and time.

ST:R is not considered canon.


Ok, I consider it a good replacement to the canon
ST:R is concidered better than the original Silent Threat but it's still not canon, because it is a fan-made production.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []