Author Topic: Something odd with the Tech Room  (Read 5175 times)

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Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Something odd with the Tech Room
Ctrl + Shift + S, it no longer unlocks the Tech Room listings for ships / weapons, missions, and cinematics.
Anyone else get this, was the feature removed?

 

Offline Exeter

  • 22
Re: Something odd with the Tech Room
I just gave it a go and it works for me.  I did have to unlock each category individually, but it's been so long since I've tried it, I can't remember if that's how it's always worked.

 
Re: Something odd with the Tech Room
maybe check if ur capslock key is on. Maybe that's messing with it?

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Something odd with the Tech Room
It isn't, and I don't imagine that Caps Lock would be a factor in that.

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: Something odd with the Tech Room
You mean it just randomly stopped working? What build are you using?

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Something odd with the Tech Room
Tried the latest Nightly build, tried RC3, nothing.

 

Online Aardwolf

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  • Posts: 16,384
Re: Something odd with the Tech Room
Maybe it's a difference between Debug and Release builds?

 

Offline captain-custard

  • previously known as andicirk
  • 210
  • one sandwich short of a picnic
Re: Something odd with the Tech Room
i thought the tech room was F3 but then  again i get things confused
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 

Offline asyikarea51

  • 210
  • -__-||
Re: Something odd with the Tech Room
I always saw the F3 tech room as a "fluff-free" ingame model viewer for troubleshooting while the normal tech room has all the usual story stuff in it for immersion...

 

Online Aardwolf

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  • Posts: 16,384
Re: Something odd with the Tech Room
"Tech Room" = the menu thing that says tech room. F3 = "Ship Lab" or "F3 Ship Lab"

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Something odd with the Tech Room
Maybe it's a difference between Debug and Release builds?
Don't believe so, I can try that again just to double-check, but I'm fairly sure there shouldn't be a functionality difference between R and D builds.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Something odd with the Tech Room
Which campaign do you have selected? I believe this can sometimes be a factor.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Something odd with the Tech Room
Any. Tried the FreeSpace 2 campaign, Blue Planet, and Procyon Insurgency. They all used to work before.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Something odd with the Tech Room
Anyone have an idea of what's going on? Campaign doesn't make a difference, no build makes a difference, it just no longer works.

 

Online Aardwolf

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  • Posts: 16,384
Re: Something odd with the Tech Room
Big things I'd guess we'd need to know would be: what .exe, and what are the file-paths it's looking in. The first is easy to figure out, the other is listed in one of the debugging files somewhere.

There is of course the slight possibility that everyone so far (including myself) has been to lazy to check themselves, and there might actually be an obvious bug in need of fixing.

Edit: I've actually tested for myself now, and I see no problem. I'm using 3.6.10 final, mediavps, Main FS2 Campaign.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Something odd with the Tech Room
It's a pretty clean install that I put in about a week ago.

 

Offline The E

  • He's Ebeneezer Goode
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Re: Something odd with the Tech Room
I tested it using Blue Planet, Crossing the Styx and Silent Threat, with 3.6.10 Final as well. No problem here.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Something odd with the Tech Room
What the hell then?
It's a CLEAN install so everything should be dandy.
I can't do any of the mission experiments I want to do on other campaigns because of this.

 

Offline Galemp

  • Actual father of Samus
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Re: Something odd with the Tech Room
Is your keyboard working? :nervous:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Something odd with the Tech Room
Yes. :P