Author Topic: Freespace Port - large ships cause crash  (Read 1264 times)

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Offline BKN89

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Freespace Port - large ships cause crash
I just installed the port of the original freespace with freespace open and i've found that during missions, any ship being destroyed that is NOT a fighter (i.e. freighters, cruisers, etc.) will cause the game to crash as soon as it's hull reaches 0 percent.  This has occurred in every single mission I have played thus far.  As soon as a large ship is destroyed, the game crashes to my desktop - I just avoided destroying freighters till the mission I'm currently on, which is "out of the darkness, into the night," in which a Vasudan cruiser is destroyed as part of the storyline.  Anyone know what may be going on?  Let me know if there is any other information you need me to provide...

 

Offline FUBAR-BDHR

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Re: Freespace Port - large ships cause crash
What version of FSPort?  Where did you get it from and where did you install it to?  Are you using it with the MediaVPs?  If so same questions.  What FS2_Open build are you using?  You should be using 3.6.10 RC3. 
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Offline Jeff Vader

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Re: Freespace Port - large ships cause crash
Your fs2_open.log couldn't hurt. Details on how to create one can be found here.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Galemp

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Re: Freespace Port - large ships cause crash
I've never heard of this before. Please, make sure you're using FSPort 3.1.1, and if you have Media VPs that you've configured them properly.

Also, please post what Freespace Open build you're running.
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Re: Freespace Port - large ships cause crash
I just installed the port of the original freespace with freespace open and i've found that during missions, any ship being destroyed that is NOT a fighter (i.e. freighters, cruisers, etc.) will cause the game to crash as soon as it's hull reaches 0 percent.  This has occurred in every single mission I have played thus far.  As soon as a large ship is destroyed, the game crashes to my desktop - I just avoided destroying freighters till the mission I'm currently on, which is "out of the darkness, into the night," in which a Vasudan cruiser is destroyed as part of the storyline.  Anyone know what may be going on?  Let me know if there is any other information you need me to provide...

Try a debug build. That should solve the crashing. Bet also beams make it crash, am I right?

Warning!! the debug build will spam you with warnings (If thingies aren't cleaned up). Just 'click no to continue' on all of them.
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

 

Offline General Battuta

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Re: Freespace Port - large ships cause crash
Wait wait wait, a debug build won't 'solve' anything. It'll help you diagnose the problem. You should never be playing consistently with a debug build (or at least there's no good reason to.)

 

Offline Goober5000

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Re: Freespace Port - large ships cause crash
Warning!! the debug build will spam you with warnings (If thingies aren't cleaned up). Just 'click no to continue' on all of them.
Only if the mod is full of errors.  The FSPort staff, being responsible people, have cleaned up all of their errors.  Debug builds running on FSPort generate 0 warnings. :D

 
Re: Freespace Port - large ships cause crash
That's why I cared to say 'if things aren't cleaned up' (by the mod creator)

To stay on-topic: you can always try a build change and see if it does solve the crash. (@ BKN89)
<Hades> YOU DO NOT UNDERSTAND
<Hades> And neither do I
------------------------------------------------------------
<pecenipicek> can you root my /?
<mura> HEY!
<mura> get a room
<mura> you perverts

 

Offline Aardwolf

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Re: Freespace Port - large ships cause crash
Maybe we should wait for the guy to reply before giving him conflicting instructions...