Author Topic: Support ships have no engine glows  (Read 8775 times)

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Offline Macfie

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Support ships have no engine glows
I've noted a problem with all the support ships.  They have no engine glows.  I've seen it with the 3.6.10 RC3 and with the nightly builds.  It doesn't matter what mod I'm using or which support ship.  These appear to be the only ships affected.  I mantised it.  Issue 234.  At first I thought it was a model problem but it would appear to be something in the source code.  Has anyone else had this problem?  I'm using an Nvidia G120 card on a quad 4 processor with windows vista.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: Support ships have no engine glows
I can confirm this. I thought it was mod specific so I didn't really take note, but I just went through a training mission in retail and the support ship didn't have any.
EDIT: When I said retail I meant mediavps.
« Last Edit: July 17, 2009, 02:42:42 pm by xXGrifterXx »

 

Offline karajorma

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Re: Support ships have no engine glows
This happens with both media VPs, FS1 Port and Retail?

If someone can confirm all three then it's definitely code.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Macfie

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  • If somebody made a campaign I've probably got it
Re: Support ships have no engine glows
It definitely happens with media VPs and the port.  I don't know if I can run retail any more but I'll check.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline karajorma

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Re: Support ships have no engine glows
I simply meant with retail data, i.e with No Mods.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Support ships have no engine glows
Retail has engine glows.

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Support ships have no engine glows
I actually ran retail as well as no mods and both have engine glows for the support ships.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline karajorma

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Re: Support ships have no engine glows
Then someone has buggered up the media VP models and this isn't a code error.

I'll send this over to the FSUP forum.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Zacam

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Re: Support ships have no engine glows
noted.
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Offline Dragon

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Re: Support ships have no engine glows
Solved.
It apperantly was caused by thruster glows not being assigned to subsystem.
I have fixed it in less than minute.

[attachment deleted by MSC

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Support ships have no engine glows
Could you do the FS1 support also?
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: Support ships have no engine glows
Where do these files go? I have no clue...

 

Offline Jeff Vader

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Re: Support ships have no engine glows
.pof == model, so \freespace2\mediavps\data\models . Create the directory when necessary.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

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14:05 < achillion > until stuff explodes
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15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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Offline Dilmah G

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Re: Support ships have no engine glows
On a semi-related note, does anyone know why with the mvps selected, support ships don't send the messages they usually do ("Rearming complete sir, you're good to go!")?

 
Re: Support ships have no engine glows
.pof == model, so \freespace2\mediavps\data\models . Create the directory when necessary.

Hmmm. I did exactly as you said, yet the results are the same in the first mission of the regular fs2 campaign. Is anyone else still having problems or is just me?

Actually I played some missions in Derelict and it seems to be working, so maybe its just that particular mission mentioned above.
« Last Edit: July 18, 2009, 04:34:50 am by xXGrifterXx »

 

Offline Macfie

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  • If somebody made a campaign I've probably got it
Re: Support ships have no engine glows
I put the files in the model folders and tried it but still no engine glows.  Tried the media VPs and several mods but no engine glows.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Commander Zane

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Re: Support ships have no engine glows
Worked for me.

 
Re: Support ships have no engine glows
Well I can confirm it is not working in the first and second mission of the fs2 campaign. I'll check a little bit more but there seems to be a problem.

 
Re: Support ships have no engine glows
I put the files in the model folders and tried it but still no engine glows.  Tried the media VPs and several mods but no engine glows.

The mission in Derelict had the support ships transporting maras to the arcadia station, so they were already there and I didn't have to call them in. Those had engine glows. The following mission I called the support ship in and it didn't have any, so its not working for me either.

What's weird is if you hit F3 from main hall and pick the Hygeia then hit render options and check "show thrusters" it works. Maybe it doesn't work in missions where you call it in. I'm only guessing so who knows.

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Support ships have no engine glows
Wasn't there a similar problem in some of the previous 3.6.10 builds where any ship that warped in after the mission start had no thrusters?
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.