I often agonize over how possible it is for a GTVA destroyer to launch an alpha strike or what exactly would constitute a full deck strike for them. On one level, with 150 spacecraft, simply keeping 20 of them in action constantly is a major challenge. In WW2, until late 1944 a fleet carrier not engaged in a major action rarely had more than twenty aircraft in the air at any one time, and CAP/ASW patrol duties rotated between ships. Yet they proved capable of throwing a tremendous number of aircraft out at one time if called for; a single US carrier could throw a strike of 60 to 75 aircraft and still have fighters left for ship defense; a Japanese carrier could respond with 50 to 60. A Nimitz is capable of embarking about 105 aircraft in theory, but their air groups are smaller than that, 60 to 75. They rarely have more than 15 aloft at any one time, but at a "surge" operational tempo a Nimitz can keep 45 or 50 (at least) of its aircraft aloft at any one time, for up to two weeks.
GTVA destroyers, for whatever reason, do not seem able to do this kind of thing in the games. They can launch at up to three at a time at minimum, and we know of no functional time limit between launches to explain why they don't launch more fightercraft. Either everything they have is deployed, combat launches are extremely dangerous (let's face it, having an Ursa with a load of bombs detonate in the hanger from enemy fire is going to **** you up), or the computers FS was designed for weren't meant to handle such things and they make it terribly difficult for a single person to contribute. Or some combination of the three.