Author Topic: Cumulative Modeling II: Support Ship  (Read 7066 times)

0 Members and 1 Guest are viewing this topic.

Offline Bob-san

  • Wishes he was cool
  • 210
  • It's 5 minutes to midnight.
Re: Cumulative Modeling II: Support Ship
Is that the only concept? I have to agree with prior sentiment that we should do projects like this that can use stock code. If everyone's content with this then that's fine, I'll stay out of it, but how about other concepts are thrown around before this becomes too big?
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Cumulative Modeling II: Support Ship
I've not looked at the models, granted, but one of the things I was trying to do with the Moscow was keep it hands-off as much as possible. Letting it grow organically as people added to bits they liked and subtracted bits they didn't, much like the way a wiki article grows - as a cumulative effort. You might find people less willing to help if you try to maintain too much creative control.

Your thread, your project of course. Just... some advice. :)

Well, it was the first reply, and to me it looked hideous. No offense to Dekker. And there were some geometry issues (at least the way Wings3D imported it), to boot.

Is that the only concept? I have to agree with prior sentiment that we should do projects like this that can use stock code. If everyone's content with this then that's fine, I'll stay out of it, but how about other concepts are thrown around before this becomes too big?

Thing is, I only titled it the thread "Cumulative Modeling II" for publicity. It's not as though there is some organized series of "Cumulative Modeling" projects... I simply was trying to take advantage of name recognition and the fact that I knew nobody else had done it since.'

All in all, I suppose it might be more accurate to go back to the original title "Collaborative Modeling" (which was only had titled as because I had misremembered the title of the original such project), but then I couldn't keep the II!

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Cumulative Modeling II: Support Ship
@ Aardwolf: I took the last version and added some minor stuff to the engines section.
Tell me what you think about that, a other approach might be, cylindrical instead of angular shaped engines. Also some plating...yeah yeah, i know... :nervous:
I also upscaled it a bit, but there's no chance to dock a Ursa on the inner side of the pylons.
To do that, the ship would be as large as a Fenris/ Leviathan.

So either move the pylons further away from the spine, or add a 5th pylon to either the dorsal or the ventral ship hull. Me thinks ventral, but it's your call.
Alternatively: docking on the outside of the pylons.


On a totally unrelated note: I managed to get the curved surface of a other model almost right. Yay me.


« Last Edit: July 20, 2009, 12:25:38 pm by Angelus »

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Cumulative Modeling II: Support Ship
Where's the model?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Cumulative Modeling II: Support Ship
Where's the model?

Here it is.



[attachment deleted by MSC

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Cumulative Modeling II: Support Ship
I'm still not sure I like the pokey-out bits, if it's a supply ship, why does it look so....sleek? To my mind a supply ship should be primarily focussed on stuffing as much supplies into as small a space as possible and deliver them as quickly as possible on the battlefield.

I can't help thinking 'It'd be a nice supply ship, all it needs is supplies'.

I'll try to get something together to show what I'm thinking...

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Cumulative Modeling II: Support Ship
DL'd it, i like it. It's like the communities progeny......
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Cumulative Modeling II: Support Ship
This is, simplistically, what I had in mind when I saw the ship...

Basically, rather than having those 4 bits, replace them with a storage area of some kind that holds the ammunition to be supplied.

[attachment deleted by MSC

  

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Cumulative Modeling II: Support Ship
@ Aardwolf: I took the last version and added some minor stuff to the engines section.
Tell me what you think about that, a other approach might be, cylindrical instead of angular shaped engines. Also some plating...yeah yeah, i know... :nervous:
I also upscaled it a bit, but there's no chance to dock a Ursa on the inner side of the pylons.
To do that, the ship would be as large as a Fenris/ Leviathan.

So either move the pylons further away from the spine, or add a 5th pylon to either the dorsal or the ventral ship hull. Me thinks ventral, but it's your call.
Alternatively: docking on the outside of the pylons.

:snip:

I'll have to check that out in my modeling program. I like the look of much of the engine-work, but I do think that instead of splitting it vertically it should have cylinders.

This is, simplistically, what I had in mind when I saw the ship...

Basically, rather than having those 4 bits, replace them with a storage area of some kind that holds the ammunition to be supplied.

That would make a very nice refit, if you could make it match the existing parts. I realize I'm doing this very differently from the original Cumulative Modeling project, so I'm going to try to be as open to 'refit' ideas, etc., as I can be. Sort of like a 'branch' in a code repository...

Edit: Angelus' geometry was a bit messy, so I cleaned it up. I also undid most of the paneling he added and removed the partition in the engines. The paneling I removed mainly because I think it's a bit too early to start adding that sort of detail, and it is also particularly difficult to work with/around.

My version is/will be attached.

[attachment deleted by MSC
« Last Edit: July 20, 2009, 05:09:45 pm by Aardwolf »

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Cumulative Modeling II: Support Ship
The size of the ship is still a prob, currently standing almost 2/3 the size of a Fenris ( without the cockpit part ).

Changed the spine, the cargo container makes the ship look bulkier.
Moved the pylons a bit toward the end, to make more room for fighters.

A possible alternative, is to move the pylons to the spine section, and let the fighters dock vertically.
Since the protect the fighter from enemy fire, i think about raising some shields that looks similar to the flaps on the Eta Actis starfighter ( SW ep III ).


Like always, nothings final, everything can be changed.


The Ursa sits right on top of the support vessel, for size comparison.




 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Cumulative Modeling II: Support Ship
It might work with Flipside's refit, at least as a concept. I'm going to try to guide this so that I end up with something that satisfies my original vision, but it should be possible to give and take features we like from the different branches of the design.

As for me, right now I'm experimenting with the placement and shape of the pylons. I edited my previous most recent post, and there is an attachment to it which is basically Angelus' engines, minus the plating and main engine separator, and with the part with the grating above it properly welded on.

Edit: Attaching the results of my work with the pylons. I may upload screenshots later.

[attachment deleted by MSC
« Last Edit: July 20, 2009, 06:10:14 pm by Aardwolf »

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Cumulative Modeling II: Support Ship
Here's the screenshot of the model Aardwolf posted above.
It has Eta-Actis-like flaps on the pylons, yay!  :D

Looks much better now.



 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Cumulative Modeling II: Support Ship
Ewww, bad smoothing. I'll upload my own screenshot of it   :lol:

Edit: better lighting to illustrate:



Also I noticed before taking the shot that there are no antennae on the right-side pylons, that was an accident on my part. The antennae are kind of unfinished-ish anyway, so it's not like it matters that much.
« Last Edit: July 20, 2009, 06:44:29 pm by Aardwolf »

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Cumulative Modeling II: Support Ship
Here's a new variant, which finally allows the Ursa to dock, and the ship is still small enough to resemble a supportship. Me thinks. Or something.
Moved the spine, and it looks nice, imo, needs more work, though.
The cockpit section is missing yet, waiting for Aardwolfs response  :nervous:,


Also, size comp. pics with a Ursa and a Fenris.









 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Cumulative Modeling II: Support Ship
Moving along nicely.. :)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Cumulative Modeling II: Support Ship
Eh... I think it looks fugly :(

Even if symmetry were given up, I think there are better ways.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Cumulative Modeling II: Support Ship
:bump:

I'm noticing this thing is turning into more of a cruiser/gunship with rearming docks than a large support ship. And I'm not going to fight that.

Instead, I'm going to make it into a "light cruiser with rearming docks", because it's easier than trying to justify a very very large support ship in and of itself.

So I don't forget, I've recently upscaled it by 115% ... it's now 174 meters long.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Cumulative Modeling II: Support Ship
Some more details, improving the neck and some frontish stuff....

Edit: Screenshot of the stuff I modified (the rest of the stuff has been blurred)



[attachment deleted by Tolwyn]
« Last Edit: August 08, 2009, 06:59:17 pm by Aardwolf »

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Cumulative Modeling II: Support Ship
:bump:

I haven't got any new info or progress on this, but the attachment is still there, so if anyone is interested in taking a peak, or playing around with the idea, go right ahead.