Author Topic: Mainhalls and such  (Read 3462 times)

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Offline High Max

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« Last Edit: January 04, 2010, 08:24:59 pm by High Max »
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Offline blowfish

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Maybe someday the SCP team will redo the mainhalls to increase their detail level and the level of detail being the only modification.

:wtf:

 

Offline Commander Zane

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Sure if you want to work on high detailed models and textures and slap them onto a few hundred frames...

 

Offline General Battuta

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I've always thought that this was just some deck in the ship.
There's no fighters anywhere, unlike in the Terran mainhalls.

Nope, a Serapis comes up out of a hole in the middle on an elevator thing and flies outside.

 

Offline colecampbell666

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I thought that it was always outside, it just does a flyby.
Gettin' back to dodgin' lasers.

 

Offline General Battuta

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No, watch the mainhall for a while (shouldn't be more than 30 seconds or so.)

 

Offline Droid803

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Oh hey wow it does.
A sled with jets comes up, launches a Serapis, and retrieves a Tauret.
I guess where it flies out to connects to the tube?
(´・ω・`)
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Offline Mongoose

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That always seemed like a terribly inefficient system to launch fighters, though it might explain the only one wing at a time thing.

 

Offline colecampbell666

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Also, the Bastion's hangar has the gaping hole in it, rather than the conventional Orion hole.
Gettin' back to dodgin' lasers.

 

Offline High Max

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« Last Edit: January 04, 2010, 08:18:22 pm by High Max »
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Offline colecampbell666

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The thing is that to make an HQ mainhall (even 1) it would take a massive amount of texturing, animation and probably coding to do, as well as the fact that the mainhall alone would be several hundred MBs (source: somewhere on the INF board).
Gettin' back to dodgin' lasers.

 

Offline blowfish

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I sorta got what you were saying, but as cole said, do you realize the sheer amount of work that would go into doing something like that.  Not to mention the fact that there are no original models for reference, and the fact that the game still only supports 1024x768 interface art, which it already is.

 
I've always thought that this was just some deck in the ship.
There's no fighters anywhere, unlike in the Terran mainhalls.

The fighters are down the hole. A thruster-powered lift brings them up to the launch ramp where they take off. Very inefficient but whatever.

 

Offline High Max

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« Last Edit: January 04, 2010, 08:18:00 pm by High Max »
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Offline Black Wolf

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I wonder how they make things like mainhalls. Maybe some special programs.

No special program, just a big, complicated, animated mesh that gets rendered.
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Offline Dilmah G

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That always seemed like a terribly inefficient system to launch fighters, though it might explain the only one wing at a time thing.
I thought that too the first time I saw it. :v: sacrificed a lot in the name of the rule of cool as far as realism is concerned.

 

Offline Snail

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I've always thought that this was just some deck in the ship.
There's no fighters anywhere, unlike in the Terran mainhalls.
Watch for a while and a fighter will enter through the hole.

 

Offline Droid803

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I've always thought that this was just some deck in the ship.
There's no fighters anywhere, unlike in the Terran mainhalls.
Watch for a while and a fighter will enter through the hole.

That's already been pointed out...
You miss a page?

See:

Nope, a Serapis comes up out of a hole in the middle on an elevator thing and flies outside.

Oh hey wow it does.
A sled with jets comes up, launches a Serapis, and retrieves a Tauret.
I guess where it flies out to connects to the tube?
(´・ω・`)
=============================================================