Author Topic: 3.6.11 Changelog Discussion  (Read 9787 times)

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Re: 3.6.11 Changelog Discussion
Fury: The real limit is that it's 31 characters all up, including the full path to the file. We really should change this to _MAX_PATH, but then the question becomes what else will break if we do that
STRONGTEA. Why can't the x86 be sane?

  

Offline Spicious

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Re: 3.6.11 Changelog Discussion
Besides that should be possible to handle with fredding means.
Without using a heap of fire-beams?

 

Offline chief1983

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Re: 3.6.11 Changelog Discussion
Hmm that doesn't actually seem like too long of a filename either.  How many extensions were tacked on to the end?  Just .dds or something?
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Offline Angelus

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Re: 3.6.11 Changelog Discussion
Hmm that doesn't actually seem like too long of a filename either.  How many extensions were tacked on to the end?  Just .dds or something?

Just .dds, converted to a DXT5 from a .tga

 

Offline Wanderer

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Re: 3.6.11 Changelog Discussion
Besides that should be possible to handle with fredding means.
Without using a heap of fire-beams?
Well.. i never considered there to be a need to able to define ship by ship cases for turret targeting.. assumed game engine logic would be enough for that. I'm rather FRED disabled though (i lack ATL/MFC libs required to build and compile fred builds) i have no real idea what, how and where such things should be defined
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Offline Spicious

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Re: 3.6.11 Changelog Discussion
It's fine as long as you don't mind turrets acting like morons at times. I did some sexps for this sometime last year.

 

Offline Fury

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Re: 3.6.11 Changelog Discussion
Has anyone else experienced that 3.6.11 r-builds won't load missions sometimes, stops at the first loading bar and then crashes to generic "has stopped responding" error while d-build loads every time? My success rate with r-build loading missions seems to be about 25%.

 

Offline Echelon9

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Re: 3.6.11 Changelog Discussion
Do you have fs2_open.log's for these crashes? They could be problems uncovered by the safe_strings changes.

 

Offline Fury

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Re: 3.6.11 Changelog Discussion
As you probably know, r-build does not write to fs2_open.log and as I said, d-build works fine every time. ;)

 

Offline Echelon9

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Re: 3.6.11 Changelog Discussion
Whoops, yeh late night posting for the loss. My bad :(