Author Topic: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well  (Read 6861 times)

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Offline kit

  • 23
Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Hi everyone,
I have been playing FSO 3.6.9 in Mac OS 10.5, and it worked up untill the Iceni spy mission, then froze everytime.

I tried to update to 3.6.10, and it would not work at all. I bought the GOG Windows version of the game, and copied the
3 Data folders to my Mac. Are the folders set up the same way for Mac and Windows? Can someone give me a folder layout
if they're different?

After trying the Mac launcher with no success, I re-did the 3.6.9 version with the new Data folders.
The game runs, but there are no stars or nebula showing, even with detail on high.
Everything else seemed to work.

The Mac launcher gave a 'flag not found' message. When I just started the debug version
of the game, the messages were "unknown command -normal" and "unknown command 3dshockwave"
The debug version showed a 60 fps frame rate in the mission simulator.

Here's my setup: Mac PowerPC G5 tower 1.8 MHz dual processor. Mac OS Leopard 10.5.7.
1 GB RAM. GeForce 6800GT card. Samsung 226BW monitor. Any help is appreciated, as I really want to play this game!!!

Thanks, Kit

 
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Hi kit,



Unfortunately - with the release of 3.6.10, 3.6.9 is no longer supported, but we'll try to get you up and running with 3.6.10.

Would you be able to supply the following data for us:
  • The fs2_open.log found in data/ for us?
  • and the full path to the fs2 directory
It can get picky about the length of the filenames (and sometimes the content, but not always)

Your setup should be fine for playing FSO.

I really want to play this game!!!

We do too (and we also want you to too)! :D
« Last Edit: July 28, 2009, 09:49:23 pm by portej05 »
STRONGTEA. Why can't the x86 be sane?

 

Offline kit

  • 23
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
I can't find "fs2_open.log" anywhere on my drive.
The path to the folder (on my 2nd internal HD) is,

/Volumes/My 2nd Drive 232 Gb/

Thanks.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Should be within \FreeSapce2\data.
Gettin' back to dodgin' lasers.

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
You need to run a debug build first. I don't know exactly where the mac version puts the log file, but it's called fs2_open.log. Searching for that should work.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Run FSO 3.6.10d (select it in the launcher) and then get the log.
Gettin' back to dodgin' lasers.

 

Offline Echelon9

  • 210
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
I'm a Mac based developer, here's the overview of my install of FreeSpace 2 Open on my Mac kit. It follows the broad steps here.

My installation is inside the folder /Applications/Freespace 2 Open/

Quote
mediavps/
FS2_Open 3.6.10.app
FS2_Open 3.6.10 (debug).app
FS2_Launcher.app
multi-mission-pack.vp
multi-voice-pack.vp
root_fs2.vp
smarty_fs2.vp
sparky_fs2.vp
sparky_hi_fs2.vp
stu_fs2.vp
tango1_fs2.vp
tango2_fs2.vp
tango3_fs2.vp
warble_fs2.vp
With this setup, the fs2_open.log is found in ~/Library/FS2_Open/data/ after running the 'FS2_Open 3.6.10 (debug).app'

You'll notice I have a folder inside /Applications/Freespace 2 Open/ called mediavps/. That contains the 3.6.10 MediaVPs (graphical improvements) that can be downloaded here.

 

Offline kit

  • 23
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Thanks for all the advice. Echelon9, I set up my folders like you have. I don't have the "multi-mission-pack.mvp",and "multi-voice-pack.mvp" files, they weren't in the MVPs you suggested I download.

The Launcher (v3.1.1) when started, gave the alert window "Flag not found", then crashed, and here's part of the crash report,

Process:         FS2_Launcher [702]
Path:            /Applications/Freespace 2 Open/FS2_Launcher.app/Contents/MacOS/FS2_Launcher
Identifier:      com.soulstorm.MMST2_3
Version:         ??? (3.1.1)
Code Type:       PPC (Native)
Parent Process:  launchd [88]

Interval Since Last Report:          66316 sec
Crashes Since Last Report:           5
Per-App Interval Since Last Report:  643 sec
Per-App Crashes Since Last Report:   10

Date/Time:       2009-07-30 10:19:14.591 -0700
OS Version:      Mac OS X 10.5.7 (9J61)
Report Version:  6
Anonymous UUID:  CA2E15CD-272A-4AAE-8117-3FAFA8116C4D

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x0000000096031d38
Crashed Thread:  0

Application Specific Information:
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: aString != nil'

Thread 0 Crashed:
0   com.apple.CoreFoundation         0x96031d38 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 0
1   libobjc.A.dylib                  0x927e74e8 objc_exception_throw + 68
2   com.apple.CoreFoundation         0x96031c9c +[NSException raise:format:arguments:] + 136
3   com.apple.Foundation             0x90ac1af8 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 116
4   com.apple.AppKit                 0x941bb970 -[NSCell _objectValue:forString:errorDescription:] + 192

--------Then, I launched FS2 Open 3.6.10 RC3 debug. It started, but got slow in the flight simulator/ tech room,
then bogged down to a crawl when I tried to start a mission there, then crashed. Here's part of the crash report,

Process:         FS2_Open (debug) [717]
Path:            /Applications/Freespace 2 Open/FS2_Open 3.6.10 RC3 (debug).app/Contents/MacOS/FS2_Open (debug)
Identifier:      FS2_Open (debug)
Version:         FreeSpace 2 Open version 3.6.10 (3.6.10-trunk)
Code Type:       PPC (Native)
Parent Process:  launchd [88]

Interval Since Last Report:          535 sec
Crashes Since Last Report:           1
Per-App Interval Since Last Report:  0 sec
Per-App Crashes Since Last Report:   1

Date/Time:       2009-07-30 10:27:59.235 -0700
OS Version:      Mac OS X 10.5.7 (9J61)
Report Version:  6
Anonymous UUID:  CA2E15CD-272A-4AAE-8117-3FAFA8116C4D

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  0

Thread 0 Crashed:
0   libSystem.B.dylib                0x932dcb50 __kill + 12
1   libSystem.B.dylib                0x93377bfc abort + 84
2   FS2_Open (debug)                 0x0010b360 gr_opengl_tcache_set_internal(int, int, float*, float*, int) + 1104
3   FS2_Open (debug)                 0x0010b498 gr_opengl_tcache_set(int, int, float*, float*, int) + 252
4   FS2_Open (debug)                 0x0010b590 gr_opengl_preload(int, int) + 156
5   FS2_Open (debug)                 0x000a99ec bm_page_in_stop() + 348
6   FS2_Open (debug)                 0x0001a9e8 level_page_in() + 204
7   FS2_Open (debug)                 0x00005f04 freespace_mission_load_stuff() + 220
8   FS2_Open (debug)                 0x00015b10 game_post_level_init() + 244
9   FS2_Open (debug)                 0x00015d38 game_start_mission() + 500
10  FS2_Open (debug)                 0x00016100 game_enter_state(int, int) + 876
11  FS2_Open (debug)                 0x000ee9bc gameseq_set_state(int, int) + 512
12  FS2_Open (debug)                 0x00012174 game_process_event(int, int) + 556
13  FS2_Open (debug)                 0x000ef0a8 gameseq_process_events() + 208
14  FS2_Open (debug)                 0x0001a050 game_main(char*) + 460
15  FS2_Open (debug)                 0x0001a24c SDL_main + 444
16  FS2_Open (debug)                 0x00003ce4 -[SDLMain applicationDidFinishLaunching:] + 112
17  com.apple.Foundation             0x909d271c _nsnote_callback + 372
18  com.apple.CoreFoundation         0x95fa65c8 _CFXNotificationPostNotification + 920

Thanks.

 

Offline kit

  • 23
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
I forgot to include the log file in the last post.
Here it is,

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/main/Library/FS2_Open/data/fs2_open.log', Thu Jul 30 10:22:10 2009 ...
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 11
  -fov
  -ogl_spec 20
  -spec_static .8
  -spec_point .6
  -spec_tube .4
  -ambient_factor 75.00
  -env
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -3dwarp
  -warp_flash
  -mod mediavps
Building file index...
Found root pack '/Applications/Freespace 2 Open/mediavps/MV_Complete.vp' with a checksum of 0x31df7754
Found root pack '/Applications/Freespace 2 Open/mediavps/mv_music.vp' with a checksum of 0xbbd92e16
Found root pack '/Applications/Freespace 2 Open/Root_fs2.vp' with a checksum of 0x747372cc
Found root pack '/Applications/Freespace 2 Open/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Applications/Freespace 2 Open/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Applications/Freespace 2 Open/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Applications/Freespace 2 Open/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Applications/Freespace 2 Open/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Applications/Freespace 2 Open/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Applications/Freespace 2 Open/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Applications/Freespace 2 Open/tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack '/Applications/Freespace 2 Open/tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack '/Applications/Freespace 2 Open/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/main/Library/FS2_Open/mediavps/' ... 72 files
Searching root '/Users/main/Library/FS2_Open/' ... 96 files
Searching root '/Applications/Freespace 2 Open/mediavps/' ... 0 files
Searching root pack '/Applications/Freespace 2 Open/mediavps/MV_Complete.vp' ... 5253 files
Searching root pack '/Applications/Freespace 2 Open/mediavps/mv_music.vp' ... 32 files
Searching root '/Applications/Freespace 2 Open/' ... 0 files
Searching root pack '/Applications/Freespace 2 Open/Root_fs2.vp' ... 157 files
Searching root pack '/Applications/Freespace 2 Open/smarty_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace 2 Open/sparky_fs2.vp' ... 3027 files
Searching root pack '/Applications/Freespace 2 Open/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Applications/Freespace 2 Open/stu_fs2.vp' ... 2355 files
Searching root pack '/Applications/Freespace 2 Open/tango1_fs2.vp' ... 32 files
Searching root pack '/Applications/Freespace 2 Open/tango2_fs2.vp' ... 15 files
Searching root pack '/Applications/Freespace 2 Open/tango3_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace 2 Open/tangoA_fs2.vp' ... 0 files
Searching root pack '/Applications/Freespace 2 Open/tangoB_fs2.vp' ... 0 files
Searching root pack '/Applications/Freespace 2 Open/warble_fs2.vp' ... 52 files
Found 17 roots and 12448 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Any
  OpenAL Renderer   : Software
  OpenAL Version    : OpenAL 1.2.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : NVIDIA GeForce 6800 GT OpenGL Engine
  OpenGL Version    : 2.0 NVIDIA-1.5.44

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  b-v.sdr / bg-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  l-v.sdr / lbg-f.sdr ...
  Compiling shader ->  l-v.sdr / lbgs-f.sdr ...
  Compiling shader ->  l-v.sdr / lbs-f.sdr ...
  Compiling shader ->  le-v.sdr / lbgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lbse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbsne-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbg-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbgs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbs-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbgse-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbse-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgsn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbsn-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbgsne-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbsne-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...
  Compiling shader ->  l-v.sdr / lg-f.sdr ...
  Compiling shader ->  l-v.sdr / lgs-f.sdr ...
  Compiling shader ->  l-v.sdr / ls-f.sdr ...
  Compiling shader ->  le-v.sdr / lgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / ln-f.sdr ...
  Compiling shader ->  ln-v.sdr / lsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lsne-f.sdr ...

  Max texture units: 4 (16)
  Max elements vertices: 2048
  Max elements indices: 150000
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 2314
Movie Error:  Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.292 (0.292)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'scorpsquadc.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.992 (0.992)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter01.ibx'
IBX:  Warning!  Found invalid TSB file: 'fighter01.tsb'
IBX: Starting a new IBX for 'fighter01.pof'.
IBX: Starting a new TSB for 'fighter01.pof'.
Frame  0 too long!!: frametime = 17.388 (17.388)
Frame  0 too long!!: frametime = 3.099 (3.099)
Frame  0 too long!!: frametime = 1.350 (1.350)
Frame  0 too long!!: frametime = 1.382 (1.382)
Frame  0 too long!!: frametime = 1.727 (1.727)
Frame  0 too long!!: frametime = 1.557 (1.557)
Frame  0 too long!!: frametime = 1.906 (1.906)
Frame  0 too long!!: frametime = 1.926 (1.926)
Frame  0 too long!!: frametime = 1.784 (1.784)
Frame  0 too long!!: frametime = 2.074 (2.074)
Frame  0 too long!!: frametime = 1.811 (1.811)
Frame  0 too long!!: frametime = 1.624 (1.624)
Frame  0 too long!!: frametime = 1.735 (1.735)
Frame  0 too long!!: frametime = 1.824 (1.824)
Frame  0 too long!!: frametime = 1.819 (1.819)
Frame  0 too long!!: frametime = 1.559 (1.559)
Frame  0 too long!!: frametime = 1.460 (1.460)
Frame  0 too long!!: frametime = 1.384 (1.384)
Frame  0 too long!!: frametime = 1.475 (1.475)
Frame  0 too long!!: frametime = 1.586 (1.586)
Frame  0 too long!!: frametime = 1.506 (1.506)
Frame  0 too long!!: frametime = 1.556 (1.556)
Frame  0 too long!!: frametime = 1.393 (1.393)
Frame  0 too long!!: frametime = 1.566 (1.566)
Frame  0 too long!!: frametime = 1.690 (1.690)
Frame  0 too long!!: frametime = 1.704 (1.704)
Frame  0 too long!!: frametime = 1.663 (1.663)
Frame  0 too long!!: frametime = 1.644 (1.644)
Frame  0 too long!!: frametime = 1.660 (1.660)
Frame  0 too long!!: frametime = 1.656 (1.656)
Frame  0 too long!!: frametime = 1.586 (1.586)
Frame  0 too long!!: frametime = 1.722 (1.722)
Frame  0 too long!!: frametime = 1.703 (1.703)
Frame  0 too long!!: frametime = 1.707 (1.707)
Frame  0 too long!!: frametime = 1.747 (1.747)
Frame  0 too long!!: frametime = 1.731 (1.731)
Frame  0 too long!!: frametime = 1.731 (1.731)
Frame  0 too long!!: frametime = 1.563 (1.563)
Frame  0 too long!!: frametime = 1.594 (1.594)
Frame  0 too long!!: frametime = 1.620 (1.620)
Frame  0 too long!!: frametime = 1.596 (1.596)
Frame  0 too long!!: frametime = 1.728 (1.728)
Frame  0 too long!!: frametime = 1.668 (1.668)
Frame  0 too long!!: frametime = 1.546 (1.546)
Frame  0 too long!!: frametime = 1.625 (1.625)
Frame  0 too long!!: frametime = 1.590 (1.590)
Frame  0 too long!!: frametime = 1.767 (1.767)
Frame  0 too long!!: frametime = 1.749 (1.749)
Frame  0 too long!!: frametime = 1.674 (1.674)
Frame  0 too long!!: frametime = 1.818 (1.818)
Frame  0 too long!!: frametime = 1.769 (1.769)
Frame  0 too long!!: frametime = 1.676 (1.676)
Frame  0 too long!!: frametime = 1.687 (1.687)
Frame  0 too long!!: frametime = 1.731 (1.731)
Frame  0 too long!!: frametime = 1.690 (1.690)
Frame  0 too long!!: frametime = 1.683 (1.683)
Frame  0 too long!!: frametime = 1.651 (1.651)
Frame  0 too long!!: frametime = 1.754 (1.754)
Frame  0 too long!!: frametime = 1.732 (1.732)
Frame  0 too long!!: frametime = 1.707 (1.707)
Frame  0 too long!!: frametime = 1.748 (1.748)
Frame  0 too long!!: frametime = 1.727 (1.727)
Frame  0 too long!!: frametime = 1.755 (1.755)
Frame  0 too long!!: frametime = 1.662 (1.662)
Frame  0 too long!!: frametime = 1.685 (1.685)
Frame  0 too long!!: frametime = 1.687 (1.687)
Frame  0 too long!!: frametime = 1.653 (1.653)
Frame  0 too long!!: frametime = 1.704 (1.704)
Frame  0 too long!!: frametime = 1.734 (1.734)
Frame  0 too long!!: frametime = 1.669 (1.669)
Frame  0 too long!!: frametime = 1.646 (1.646)
Frame  0 too long!!: frametime = 1.708 (1.708)
Frame  0 too long!!: frametime = 1.654 (1.654)
Frame  0 too long!!: frametime = 1.764 (1.764)
Frame  0 too long!!: frametime = 1.749 (1.749)
Frame  0 too long!!: frametime = 1.666 (1.666)
Frame  0 too long!!: frametime = 1.605 (1.605)
Frame  0 too long!!: frametime = 1.653 (1.653)
Frame  0 too long!!: frametime = 1.637 (1.637)
Frame  0 too long!!: frametime = 1.511 (1.511)
Frame  0 too long!!: frametime = 1.591 (1.591)
Frame  0 too long!!: frametime = 1.658 (1.658)
Frame  0 too long!!: frametime = 1.621 (1.621)
Frame  0 too long!!: frametime = 1.606 (1.606)
Frame  0 too long!!: frametime = 1.543 (1.543)
Frame  0 too long!!: frametime = 1.424 (1.424)
Frame  0 too long!!: frametime = 1.525 (1.525)
Frame  0 too long!!: frametime = 1.609 (1.609)
Frame  0 too long!!: frametime = 1.548 (1.548)
Frame  0 too long!!: frametime = 1.802 (1.802)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 2.427 (2.427)
Frame  0 too long!!: frametime = 0.361 (0.361)
Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 1.269 (1.269)
Frame  0 too long!!: frametime = 0.489 (0.489)
Frame  0 too long!!: frametime = 1.210 (1.210)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.484 (0.484)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.453 (0.453)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.400 (0.400)
Frame  0 too long!!: frametime = 0.392 (0.392)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX/TSB to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x8afdb294 -- "fighter01.pof"
Frame  0 too long!!: frametime = 1.245 (1.245)
Frame  0 too long!!: frametime = 2.177 (2.177)
Frame  0 too long!!: frametime = 1.519 (1.519)
Frame  0 too long!!: frametime = 1.545 (1.545)
Frame  0 too long!!: frametime = 1.602 (1.602)
Frame  0 too long!!: frametime = 1.682 (1.682)
Frame  0 too long!!: frametime = 1.696 (1.696)
Frame  0 too long!!: frametime = 1.730 (1.730)
Frame  0 too long!!: frametime = 1.604 (1.604)
Frame  0 too long!!: frametime = 1.698 (1.698)
Frame  0 too long!!: frametime = 1.610 (1.610)
Frame  0 too long!!: frametime = 1.533 (1.533)
Frame  0 too long!!: frametime = 1.633 (1.633)
Frame  0 too long!!: frametime = 1.549 (1.549)
Frame  0 too long!!: frametime = 1.540 (1.540)
Frame  0 too long!!: frametime = 1.588 (1.588)
Frame  0 too long!!: frametime = 1.563 (1.563)
Frame  0 too long!!: frametime = 1.593 (1.593)
Frame  0 too long!!: frametime = 1.559 (1.559)
Frame  0 too long!!: frametime = 1.653 (1.653)
Frame  0 too long!!: frametime = 1.607 (1.607)
Frame  0 too long!!: frametime = 1.607 (1.607)
Frame  0 too long!!: frametime = 1.689 (1.689)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame  0 too long!!: frametime = 1.504 (1.504)
Frame  0 too long!!: frametime = 0.383 (0.383)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX/TSB to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 384
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'Training-2.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 203
Ending mission message count : 247
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-05.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter2t-05.ibx'
IBX:  Warning!  Found invalid TSB file: 'fighter2t-05.tsb'
IBX: Starting a new IBX for 'fighter2t-05.pof'.
IBX: Starting a new TSB for 'fighter2t-05.pof'.
Loading model 'fighter2t-02.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter2t-02.ibx'
IBX:  Warning!  Found invalid TSB file: 'fighter2t-02.tsb'
IBX: Starting a new IBX for 'fighter2t-02.pof'.
IBX: Starting a new TSB for 'fighter2t-02.pof'.
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
Loading model 'Drone01.pof'
IBX:  Warning!  Found invalid IBX file: 'Drone01.ibx'
IBX:  Warning!  Found invalid TSB file: 'Drone01.tsb'
IBX: Starting a new IBX for 'Drone01.pof'.
IBX: Starting a new TSB for 'Drone01.pof'.
Loading model 'freighter2t-01.pof'
IBX:  Warning!  Found invalid IBX file: 'freighter2t-01.ibx'
IBX:  Warning!  Found invalid TSB file: 'freighter2t-01.tsb'
IBX: Starting a new IBX for 'freighter2t-01.pof'.
IBX: Starting a new TSB for 'freighter2t-01.pof'.
Loading model 'install01.pof'
IBX:  Warning!  Found invalid IBX file: 'install01.ibx'
IBX:  Warning!  Found invalid TSB file: 'install01.tsb'
IBX: Starting a new IBX for 'install01.pof'.
IBX: Starting a new TSB for 'install01.pof'.
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship install01.pof
Unknown special object type $path06 while reading model install01.pof
Unknown special object type $path07 while reading model install01.pof
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX/TSB to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX:  Warning!  Found invalid IBX file: 'support2t-01.ibx'
IBX:  Warning!  Found invalid TSB file: 'support2t-01.tsb'
IBX: Starting a new IBX for 'support2t-01.pof'.
IBX: Starting a new TSB for 'support2t-01.pof'.
Loading model 'support2v-01.pof'
IBX:  Warning!  Found invalid IBX file: 'support2v-01.ibx'
IBX:  Warning!  Found invalid TSB file: 'support2v-01.tsb'
IBX: Starting a new IBX for 'support2v-01.pof'.
IBX: Starting a new TSB for 'support2v-01.pof'.
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX/TSB to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX:  Warning!  Found invalid IBX file: 'rockeye.ibx'
IBX:  Warning!  Found invalid TSB file: 'rockeye.tsb'
IBX: Starting a new IBX for 'rockeye.pof'.
IBX: Starting a new TSB for 'rockeye.pof'.
Loading model 'Tempest.pof'
IBX:  Warning!  Found invalid IBX file: 'Tempest.ibx'
IBX:  Warning!  Found invalid TSB file: 'Tempest.tsb'
IBX: Starting a new IBX for 'Tempest.pof'.
IBX: Starting a new TSB for 'Tempest.pof'.
Model Tempest.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'NewHornet.pof'
IBX:  Warning!  Found invalid IBX file: 'NewHornet.ibx'
IBX:  Warning!  Found invalid TSB file: 'NewHornet.tsb'
IBX: Starting a new IBX for 'NewHornet.pof'.
IBX: Starting a new TSB for 'NewHornet.pof'.
Loading model 'bombardier.pof'
IBX:  Warning!  Found invalid IBX file: 'bombardier.ibx'
IBX:  Warning!  Found invalid TSB file: 'bombardier.tsb'
IBX: Starting a new IBX for 'bombardier.pof'.
IBX: Starting a new TSB for 'bombardier.pof'.
Loading model 'crossbow.pof'
IBX:  Warning!  Found invalid IBX file: 'crossbow.ibx'
IBX:  Warning!  Found invalid TSB file: 'crossbow.tsb'
IBX: Starting a new IBX for 'crossbow.pof'.
IBX: Starting a new TSB for 'crossbow.pof'.
Loading model 'cmeasure01.pof'
IBX:  Warning!  Found invalid IBX file: 'cmeasure01.ibx'
IBX:  Warning!  Found invalid TSB file: 'cmeasure01.tsb'
IBX: Starting a new IBX for 'cmeasure01.pof'.
IBX: Starting a new TSB for 'cmeasure01.pof'.
Model cmeasure01.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'Interceptor.pof'
IBX:  Warning!  Found invalid IBX file: 'Interceptor.ibx'
IBX:  Warning!  Found invalid TSB file: 'Interceptor.tsb'
IBX: Starting a new IBX for 'Interceptor.pof'.
IBX: Starting a new TSB for 'Interceptor.pof'.
Model Interceptor.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'debris01.pof'
IBX: Found a good IBX/TSB to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x78bb883a -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX/TSB to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xd39a9e78 -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
Bitmap is to small at 0x0.
Int3(): From /Users/cliff/fs2_open_3_6_10_export/projects/Xcode/../../code/graphics/gropengltexture.cpp at line 1390
 

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Why do you have `TangoA`and B? Those shouldn't be there.
Gettin' back to dodgin' lasers.

 

Offline Echelon9

  • 210
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Ok kit, we're making improvements - I think the following two changes should resolve your issues:

  • Download the 3.6.10 Final binary release
  • Don't use the normal map (-normal) command line flag, use -no_glsl instead. This can be done in the Launcher, but because of the issues you seem to have there, it can also be done by removing -normal and adding -no_glsl in ~/Library/FS2_Open/data/cmdline_fso.cfg

Normal maps do not yet work correctly on Mac OS X - we've narrowed this down to bugs in the OpenGL implementation Apple ship with OS X. It's a hugely disappointing bug, as the FS2_Open engine works fine on the same hardware if you boot into Windows. A workaround fix may be shipped with 3.6.11, but we really need Apple to update their OpenGL implementation.

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/main/Library/FS2_Open/data/fs2_open.log', Thu Jul 30 10:22:10 2009 ...
FreeSpace version: 3.6.10
Passed cmdline options:
...
  -normal
...
« Last Edit: July 30, 2009, 11:37:19 pm by Echelon9 »

 

Offline kit

  • 23
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Hi again,

Well, I downloaded the version you mentioned. I didn't use an installer, I just copied the two app files
to my FSO folder in applications. I also changed the config file as you mentioned.

It seems to run better, but STILL no stars or nebula in the background, and I think there may have been ships missing
when I ran a regular mission. Am I missing something? The game seems to run, but there is a lot missing!

Thanks for any help. I remain hopeful.

 

Offline Echelon9

  • 210
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
What mission were you running? Also, is it from the main FreeSpace 2 campaign, or a mod like Blue Planet, Crossing the Styx etc?

 

Offline kit

  • 23
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Good morning! The mission I started was the Iceni spy mission in the original game,
the mission where the game always froze for me in 3.6.9.
I noticed that there are a bunch of ships around at the beginning usually, but I didn't see any.

I wonder if I have all the files in the right place. Here are 2 screen shots of my folders.
the first one is in the main Applications folder, the second one in the main Library folder.

Thanks.


[attachment deleted by Tolwyn]

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
That certainly looks alright (Although you can delete tangoA.vp and tangoB.vp). A debug log of your most recent attempt would be welcome, however.

Oh, and remember to post your log using [code][/code] tags. They make reading the debug logs much, much easier.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline kit

  • 23
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
OK,

Here's the log when I tried to run that mission. It did not get as far as the mission opening scene this time.

Thanks.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/main/Library/FS2_Open/data/fs2_open.log', Sat Aug 01 10:03:34 2009 ...
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 11
  -fov
  -ogl_spec 20
  -spec_static .8
  -spec_point .6
  -spec_tube .4
  -ambient_factor 75.00
  -env
  -missile_lighting
  -glow
  -spec
  -3dshockwave
  -3dwarp
  -warp_flash
  -mod mediavps
  -no_glsl
Building file index...
Found root pack '/Applications/Freespace 2 Open/mediavps/MV_Complete.vp' with a checksum of 0x31df7754
Found root pack '/Applications/Freespace 2 Open/mediavps/mv_music.vp' with a checksum of 0xbbd92e16
Found root pack '/Applications/Freespace 2 Open/Root_fs2.vp' with a checksum of 0x747372cc
Found root pack '/Applications/Freespace 2 Open/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Applications/Freespace 2 Open/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Applications/Freespace 2 Open/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Applications/Freespace 2 Open/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Applications/Freespace 2 Open/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Applications/Freespace 2 Open/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Applications/Freespace 2 Open/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Applications/Freespace 2 Open/tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack '/Applications/Freespace 2 Open/tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack '/Applications/Freespace 2 Open/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/main/Library/FS2_Open/mediavps/' ... 72 files
Searching root '/Users/main/Library/FS2_Open/' ... 96 files
Searching root '/Applications/Freespace 2 Open/mediavps/' ... 0 files
Searching root pack '/Applications/Freespace 2 Open/mediavps/MV_Complete.vp' ... 5253 files
Searching root pack '/Applications/Freespace 2 Open/mediavps/mv_music.vp' ... 32 files
Searching root '/Applications/Freespace 2 Open/' ... 0 files
Searching root pack '/Applications/Freespace 2 Open/Root_fs2.vp' ... 157 files
Searching root pack '/Applications/Freespace 2 Open/smarty_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace 2 Open/sparky_fs2.vp' ... 3027 files
Searching root pack '/Applications/Freespace 2 Open/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Applications/Freespace 2 Open/stu_fs2.vp' ... 2355 files
Searching root pack '/Applications/Freespace 2 Open/tango1_fs2.vp' ... 32 files
Searching root pack '/Applications/Freespace 2 Open/tango2_fs2.vp' ... 15 files
Searching root pack '/Applications/Freespace 2 Open/tango3_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace 2 Open/tangoA_fs2.vp' ... 0 files
Searching root pack '/Applications/Freespace 2 Open/tangoB_fs2.vp' ... 0 files
Searching root pack '/Applications/Freespace 2 Open/warble_fs2.vp' ... 52 files
Found 17 roots and 12448 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Any
  OpenAL Renderer   : Software
  OpenAL Version    : OpenAL 1.2.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : NVIDIA GeForce 6800 GT OpenGL Engine
  OpenGL Version    : 2.0 NVIDIA-1.5.44

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".

  Max texture units: 4 (4)
  Max elements vertices: 2048
  Max elements indices: 150000
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)

Joystick INITTED!

Using 'Logitech Attack 3' as the primary joystick:
  Number of axes: 3
  Number of buttons: 11
  Number of hats: 0
  Number of trackballs: 0

Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1381
Movie Error:  Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'scorpsquadc.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.848 (0.848)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 0.529 (0.529)
Frame  0 too long!!: frametime = 0.546 (0.546)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.258 (0.258)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Scorpions
Someone passed an extension to bm_load for file 'scorpsquadc.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'loop1-1.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Scorpions
Someone passed an extension to bm_load for file 'scorpsquadc.pcx'
Using alternate ship type name: NTF Myrmidon
Using alternate ship type name: NTF Myrmidon
Using alternate ship type name: NTF Myrmidon
Using alternate ship type name: NTF Myrmidon
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Myrmidon
Using alternate ship type name: NTF Myrmidon
Using alternate ship type name: NTF Myrmidon
Using alternate ship type name: NTF Myrmidon
Using alternate ship type name: NTSc Faustus
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0xb646de9b -- "subspacenode.pof"
Model subspacenode.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Starting mission message count : 203
Ending mission message count : 219
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0xa59230ad, IBX checksum: 0x6c48d1dc -- "fighter2t-05.pof"
Loading model 'corvette2r-01.pof'
IBX: Found a good IBX to read for 'corvette2r-01.pof'.
IBX-DEBUG => POF checksum: 0x7420b86f, IBX checksum: 0x4d4796a9 -- "corvette2r-01.pof"
Unknown special object type $path29 while reading model corvette2r-01.pof
Allocating space for at least 32 new ship subsystems ...  a total of 200 is now available (32 in-use).
Loading model 'fighter2v-02.pof'
IBX: Found a good IBX to read for 'fighter2v-02.pof'.
IBX-DEBUG => POF checksum: 0x45a2f668, IBX checksum: 0xc6fd0e2b -- "fighter2v-02.pof"
Loading model 'cruiser2V-01.pof'
IBX: Found a good IBX to read for 'cruiser2V-01.pof'.
IBX-DEBUG => POF checksum: 0x79d317a1, IBX checksum: 0xe3844c27 -- "cruiser2V-01.pof"
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0xd89ee32d, IBX checksum: 0x93994603 -- "fighter13.pof"
Loading model 'fighter2v-03.pof'
IBX: Found a good IBX to read for 'fighter2v-03.pof'.
IBX-DEBUG => POF checksum: 0x01e9f487, IBX checksum: 0xeadff529 -- "fighter2v-03.pof"
Loading model 'corvette2v-01.pof'
IBX: Found a good IBX to read for 'corvette2v-01.pof'.
IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x018749de -- "corvette2v-01.pof"
Loading model 'bomber2v-02.pof'
IBX: Found a good IBX to read for 'bomber2v-02.pof'.
IBX-DEBUG => POF checksum: 0xf8211b62, IBX checksum: 0xebabcd7b -- "bomber2v-02.pof"
Loading model 'science01.pof'
IBX: Found a good IBX to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0xf6071aaa, IBX checksum: 0x37ed7343 -- "science01.pof"
Unknown special object type $reactor while reading model science01.pof
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
Loading model 'asta03.pof'
IBX: Found a good IBX to read for 'asta03.pof'.
IBX-DEBUG => POF checksum: 0x93f6489f, IBX checksum: 0x11e55fa6 -- "asta03.pof"
Loading model 'asta02.pof'
IBX: Found a good IBX to read for 'asta02.pof'.
IBX-DEBUG => POF checksum: 0x848e8b2a, IBX checksum: 0xcc348b31 -- "asta02.pof"
Loading model 'asta01.pof'
IBX: Found a good IBX to read for 'asta01.pof'.
IBX-DEBUG => POF checksum: 0x42d55a35, IBX checksum: 0x507b8271 -- "asta01.pof"
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 164 new ship subsystems ...  a total of 400 is now available (84 in-use).
About to page in ships!
ANI shield-f13 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0xf97ef230 -- "support2t-01.pof"
ANI shieldfv-02 with size 112x93 (27.3% wasted)
ANI shieldbv-02 with size 112x93 (27.3% wasted)
ANI shieldbv-01 with size 112x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0xe2228b40 -- "support2v-01.pof"
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 55 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x2e59c4e8 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x4df00bfd -- "Tempest.pof"
Model Tempest.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0x65d66729 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x6006ae66 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xfd8da6af -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0x1be0c983 -- "trebuchet.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0xac81ac3b -- "piranha.pof"
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xaffa86d1 -- "stilettoII.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0xc1c5659b -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x2820098d -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0xb2907686 -- "MX-50.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0x65d66729 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x78bb883a -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xd39a9e78 -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
Bitmap is to small at 0x0.
Int3(): From /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/graphics/gropengltexture.cpp at line 1390

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Might be worth checking the MD5 sums or other such from your VP files... i hope some one has valid hashes listed somewhere

EDIT: See http://www.hard-light.net/forums/index.php?topic=63996.0
« Last Edit: August 01, 2009, 12:48:28 pm by Wanderer »
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Also, like was said, remove the TangoA and TangoB files.  Have you tried running without the MediaVPs?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline kit

  • 23
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Hi,

I removed the Tango A and B files from both locations and moved
the Mediavps folders out, but there was no difference.

Is one of my .VP  or .cfg files corrupt or something? I don't know
anything about MD5 sums.

Thanks.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Can't run 3.6.10 in Mac OSX 10.5, now 3.6.9 broken as well
Can you give us the new log with those changes?
Gettin' back to dodgin' lasers.