Thx you two, you are really great supporters!
The thing with the 3d argument to is-event-true-delay did the trick. Now the directive is on screen and works.
The message-events now function properly too (I dont know why, could it be, that those 2 problems could have been related?).
Also I set my wingmates' initial orders to "Play dead" until the countdown ends, so we have a simultaneous start of the AI-controlled ships.
They don't yet race at high-speed, however. I will try the thing with letting them chasing invisible baits at the waypoints later, ie use invisible, non-collidable hostile nav beacons as a workaround for the navpoint-limit to see if the AI-ships push up the throttle.
Funny thing at the moment with the AI-ships is, that they hug each other when heading for the first waypoint. Aren't they supposed to watch on each other as a wing? Or is it because I gave the individual ships the order to follow the waypoints rather than the Alpha-wing?
BTW, is there interest in the community for multiplayer-races in this style? I can think of several race-types, ring-races, through asteroid-fields, Arcadia, through an ongoing bigger battle-environment. I think this would add some diversity to gameplay-styles, what do you think?
Are there similar efforts of constructing race-missions or even finished missions that I missed?
Anyway, I will attach an updated version of the mission to my original post.
StingerAJ