Author Topic: Coding and gameplay  (Read 8706 times)

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Offline CountBuggula

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We've seen some amazing progress in modeling and textures in the last several months since the hard drive crash.  As exciting as that all is, it makes me wonder how things are going on the other aspects of the game that we don't see or hear as much of.  Is gameplay currently being worked on/tested/revised or is that on hold until the modeling is done?  It seems like now would be a fantastic time to work on the gameplay side of things, even if just with placeholder models in-game, so that once you have a reasonable amount of ships complete you'll have something to release immediately.

If you're already doing that, disregard this message and carry on, although we'd love to hear about it from time to time.  Anyways, keep up the great work - this mod is very promising and still has me excited!

 

Offline General Battuta

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Fate of the Galaxy runs on the FSOpen engine, so it shares code with every other project - there aren't any FotG 'exclusive' features. That said, a number of things being implemented in 3.6.11 will be handy in FotG, and Chief is one of the big-shot FSO coders.

 

Offline chief1983

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I definitely would not call myself a bigshot coder, really I'm more of a slave driver.  But still, we've had some code changes made that will help us, such as computer assisted targeting, 1 and 2 segment shields, and we're working on some more.  We've had a lot of work done in the sounds department, lots of original music created, some new effects, and a little bit of interface work.  So modeling isn't all we've been doing.  It's just one of the most noticeable things.
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Offline Dragon

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What is "Computer Assisted Targeting"?
I don't recall any change in trageting behavior form retail.
Or maybe you meant autoaim?

 

Offline CountBuggula

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Awesome.  Thanks for the replies.  How about actually starting to script missions, or working out the feel of the game, such as speeds, armor and shield values, weapons values, etc?

Unfortunately I can't help much on the dev side of things, but I'll keep cheering you on as this progresses.  Also, I'm a (currently unemployed  :() professional QA Engineer/Software Tester and am more than willing to help with the QA process whenever needed.  I do happen to have a bit more spare time on my hands now...

 

Offline chief1983

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Yeah I'm referring to what is essentially autoaim, but I don't like calling it that because computer assisted targeting has a more canon sound to it.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline rsaxvc

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I call it being a tool.

 

Offline chief1983

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Also, we have got most of the fighters with some early revisions of speeds and armor and shield values, some rudimentary balancing has been going on but once we've replaced enough content I'll probably start looking for some people who might have a talent for balancing to do some early playtesting, especially with multi.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline MR_T3D

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what about removing the lead indicator/making it invisible, and then having the reticule turn green when it crosses over the invisible indicator, like in the X-wing and TIE fighter games.
still shoot when its blue, of course...
« Last Edit: August 06, 2009, 02:20:54 pm by MR_T3D »

  

Offline Thaeris

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Worst suggestion for canon combat ever:

Since we're going to fly using the cockpit, have the HUD instrumentation removed and rely on those terrible targeting scopes... For your "turrets" to lock you'll have to get the bugger in the middle of the targeting recticle and have it turn green.  :drevil:

That would be miserable gameplay...

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
I agree it's a not a good idea, but no harm in brainstorming, right?  Might inspire something good.

 

Offline Enker

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Worst suggestion for canon combat ever:

Since we're going to fly using the cockpit, have the HUD instrumentation removed and rely on those terrible targeting scopes... For your "turrets" to lock you'll have to get the bugger in the middle of the targeting recticle and have it turn green.  :drevil:

That would be miserable gameplay...

-Thaeris
It would mean that to aim well, you would have to judge lead by yourself. Well, no problem then, as we have unlimied lasers, right?

 

Offline The E

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And IIRC, X-Wing: Alliance used a similar system. I didn't like it then, as well.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
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Offline MR_T3D

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And IIRC, X-Wing: Alliance used a similar system. I didn't like it then, as well.
exactly. i am talking about the exact system in XvT, as i find it fun, and make one a better player if they figure out what various aspects mean for  leading shots as opposed to put aimer HERE |_| and fire.
y'know, a little throwback to the series...
                                                                                   

 

Offline CountBuggula

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I dunno...I found that in such a system it forced you to actually look at the ships you were fighting instead of the auto-lead recticle.  Personally, I liked that aspect of the game, but I'm fairly certain I'm in the minority, as it did cause the game to have a significantly steeper learning curve.

 

Offline chief1983

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I was tearing it up in XvT when I was 14, and if I could handle it I'm sure the rest of you could.  But with our smaller, faster ships it might be more necessary to have that kind of help.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Thaeris

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In that case, I did eventually become pretty deadly in X-Wing. I'd splash TIE fighters left and right without having any locked on/selected. Especially in the Y-Wing, where the fire-linked main cannons would spell instant doom to the standard TIE...

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline MR_T3D

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I was tearing it up in XvT when I was 14, and if I could handle it I'm sure the rest of you could.  But with our smaller, faster ships it might be more necessary to have that kind of help.
a very fair point, sir...
Maybe that computer-assisted targeting, when active, could turnt he reticle green?

 

Offline chief1983

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Isn't it green when targeting a friendly?  Either way, first we need a way to actually turn it on/off.  We don't have that yet.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Thaeris

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...And it was red when you had missile lock...  ;7

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke