Author Topic: Is there a max # of wepons in the table in FSO, Or What did I messup and not see  (Read 1161 times)

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Offline Andrew_Cluetain

  • 24
  • Modder Back from Shivan Space...
Is there a max # of wepons in the table in FSO, Or What did I messup and not see
I've been bussy with adding LOTS of wepons to my wepon.tbl, so far I've not had problems.  Recently I found one of the wepons I had added no won't work right.  Since I don't think I changed anything in that entry, I started to wonder if there was an upper limit of the # of wepons in the tbl.  :confused: If there is no limit then I must have messed with something and can't find it. Here is the entry as it stands now:

$Name: Ion Missile
+Title:   XSTR("Ion Missile", -1)
+Description:
XSTR("Ion Missile
Special Issue", -1)
$end_multi_text
+Tech Title: XSTR("GTM-11 EM Pulse", -1)
+Tech Anim: LoadMissile11
+Tech Description:
XSTR("GTM - 11 EM Pulse
Upon impact, the EM Pulse temporarily disables the electronics systems of the target ship. This renders the target ship unable to track targets, manage communications, or gain aspect missile lock. This has numerous tactical applications. For example, a direct hit with an EM Pulse missile will prevent bombers from launching aspect-seeking warheads for several seconds. Once the EMP field has worn off, they must also take the time to reacquire missile lock, granting you valuable time.",-1)
$end_multi_text
$Model File: EMPulse.pof
$Mass:   15.0
$Velocity: 250.0
$Fire Wait: 2.0
$Damage: 83.3
$Blast Force:   20.0
$Inner Radius:   15
$Outer Radius:   50
$Shockwave Speed: 0
$Armor Factor:   0.0
$Shield Factor:   1.0
$Subsystem Factor: 1.2
$Lifetime: 5.0
$Energy Consumed: 0
$Cargo Size:   2.5
$Homing:   YES
   +Type:   ASPECT
   +Turn Time:   1.0
   +Min Lock Time:   2.0
   +Lock Pixels/Sec: 70
   +Catch-up Pixels/Sec: 100
   +Catch-up Penalty: 30
$LaunchSnd: 91
$ImpactSnd:   88
$FlyBySnd:   -1
$Rearm Rate:   2
$Flags:   ( "player allowed" "Bomb")
$Trail:
   +Start Width: 0.25
   +End Width:   0.75
   +Start Alpha:   1.0
   +End Alpha: 0.0
   +Max Life:   1.5
   +Bitmap: MissileTrail03
$Icon:   iconmissile11
$Anim:   cb_empulse
$Impact Explosion: Ion
$Impact Explosion Radius: 15.0

I know it will crash the tech read out but Currently it won't display right in Fred.  Any assistance is great!
I've been part of the FS2 Comunity before but have been out of touch these last years and want to get back in the cockpit.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: Is there a max # of wepons in the table in FSO, Or What did I messup and not see
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Is there a max # of wepons in the table in FSO, Or What did I messup and not see
130 is the limit for the ship info (ie. class) objects.

http://www.hard-light.net/wiki/index.php/Engine_Limitations
Do not meddle in the affairs of coders for they are soggy and hard to light

  

Offline Andrew_Cluetain

  • 24
  • Modder Back from Shivan Space...
Re: Is there a max # of wepons in the table in FSO, Or What did I messup and not see
Ah thanks, seems I need the INF build.
I've been part of the FS2 Comunity before but have been out of touch these last years and want to get back in the cockpit.