I have a mission where you have to fly through about 20 mines. I used the every_time_argument for the 20 mines. I used the special explosion to give the mines so umph. The problem is that when I save the mission and then reload only the first 10 mines have the special explosion data in the table, but the last 10 mines have reerted back to all zeros. It is really kinda weird. All of the mines are in the actual mission but only 1 - 10 blow up when alpha 1 less than 150 m which is what I set them at, but mines 11 - 20 don't do anything.
Any ideas. Have I bumped up against some limit?
sexp:
every-time-argument
any-of
mine 1
.
.
.
mine 20
<
distance
alpha 1
<argument>
150
self-destruct
invalidate-argument
<argument>
thanks