Hi.
EFF support is now more or less complete, except for HUD and briefing icons (rendered using HUD animation code).
Get it here.Notes:
- Based on Antipodes revision 5582 (Patch)
 - Compiled with MSVC6
 - Fixed limitation restricting ANI and EFF in-game to 256 frames (not that you should use that many for ship and weapon textures 
) - Added support for EFF in techroom weapons and intelligence tabs
 - Added support for EFF in command briefings
 - Added support for EFF in ship select screen
 - Added support for EFF in weapons loadout screen
 - Added support for EFF in mainhall
 - Added support for EFF in multiplayer screens
 - Added support for keyframes in interface EFFs and ANIs (including techroom and command briefings)
 - Added support for single image as command briefing animation (eg. TGA)
 
Things to test/confirm:
- DDS and other textures in EFF (different DDS compression types)
 - EFF with different framerates
 - Loading times (ANI vs EFF - ANI is known to be horrible with this build)
 - Colour accuracy when using non-PCX interface background
 - FRED (shouldn't be any different, but you never know)
 - In-game testing
 
Known Issues:
- Long loading times for ANIs
 - Higher memory use while in techroom
 
Future Plans:
Command briefing EFF support - completeMainhall EFF support - completeBriefing loadout EFF support (including adding keyframe support for EFF) - complete + bonusHUD EFF support (not sure about feasibility) - HUD to be rewritten - includes briefing iconsAdding EFF support anywhere else that currently uses ANIs - complete
Please inform me of any errors, crashes, memory leaks, etc.
UPDATE: New build posted, command briefing support added. Single images can also be used in place of a 1 frame animation.
UPDATE: Replaced with build with crash fix.
UPDATE: New build - trunk sync, weapons loadout EFF support, keyframe support (including techroom and command briefings).
UPDATE: Added mainhall support.
UPDATE: Added support for other animations, except briefing icons and HUD - more or less complete.