Author Topic: Testing needed: EFFs in interface build  (Read 6188 times)

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Offline Tolwyn

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Re: Testing needed: EFFs in interface build
  • Mainhall EFF support
  • HUD EFF support (not sure about feasibility) - HUD to be rewritten

Add these two and I'll send a, ehhh... small gift your way. ;)
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Offline JGZinv

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Re: Testing needed: EFFs in interface build
I'd also greatly, massively, appreciate a HUD system that can handle more advanced
animations or color.

Have had a couple of new HUDs gathering dust or stalled as WIP because they couldn't be utilized to their fullest yet.


Will this also aide in allowing individual unique HUDs per ship in the future?
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
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Re: Testing needed: EFFs in interface build
I looked at HUDs at one point - it's a mess in there!
I've stripped out someones earlier attempt (NEW_HUD) in preparation for either an attempt at it myself or someone else to have a go.
Whatever happens, it needs to be fairly well planned! :P
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Offline Swifty

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Re: Testing needed: EFFs in interface build
I'm working on a HUD rewrite. The plan is right now is to have EFF support, ability to move all HUD gauge locations, change characteristics of individual HUD gauges, per ship HUD layouts, and make it easier for coders to add more HUD gauges without dirtying up the code.

No ETA yet.

 
Re: Testing needed: EFFs in interface build
well as long as you have your hands in the hud, it would be awesome to be able to set manually the resolution we want the hud to be stretched
For exemple in a 1680*1050 game resolution if we could force the hud to render in a 1280*1024 resolution from the center this would be awesome (and this would add triplehead compatibility as this is the last thing that give problem for it. )
is it?
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   ( has-time-elapsed "0" )
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   )
   ( send-message
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      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
Re: Testing needed: EFFs in interface build
  • Mainhall EFF support
  • HUD EFF support (not sure about feasibility) - HUD to be rewritten

Add these two and I'll send a, ehhh... small gift your way. ;)

The HUD comment is referring to Swifty's rewrite. I'll see if I can get the mainhall working this weekend. :)

 
Re: Testing needed: EFFs in interface build
I've found and fixed a bug in this build.

Keyframe functionality only applies the first time an animation loads.

Example: weapon select screen - loads default weapon

1. Observe keyframe behaviour (should be correct)
2. Select a different weapon (doesn't matter which)
3. Select the first weapon again
4. Observe keyframe behaviour (should go back to the first frame - incorrect)


 

Offline Tolwyn

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Re: Testing needed: EFFs in interface build
Ahem, on the subject of the main hall support - new EXE works like a charm.
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


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Offline The E

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Re: Testing needed: EFFs in interface build
Right. Here's a pack of eff-ified mainhall anis for the terran mainhall. Just put these into <modfolder>\data\interface. Word of warning: u8888 dds files compress extremely well.

EDIT: Here's another package, this time containing the eff'ed vasudan mainhall as well. Due to the fact that the memory hjandling code is a bit inefficient, I changed the dds files from u8888 to u1555, which roughly halves the space required. Still, I would consider these to be extreme cases which should not be recommended for normal usage.

http://www.mediafire.com/?zzxqqjtzyum
« Last Edit: September 10, 2009, 08:25:19 am by The E »
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Offline Tolwyn

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Re: Testing needed: EFFs in interface build
What about the cursor? Can a DDS file be used as a replacement?
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline The E

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Re: Testing needed: EFFs in interface build
Yep. You need to use an eff, which can of course consist of only one frame. I've attached an example using the Blue Planet cursor.

[attachment deleted by Tolwyn]
If I'm just aching this can't go on
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Offline Tolwyn

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Re: Testing needed: EFFs in interface build
Ahhhh - I tried using a DDS with alpha channel. Which, of course, failed.
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline The E

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Re: Testing needed: EFFs in interface build
Wait, what? The DDS files in the package I posted have an alpha channel, and they work just fine....

For the record, u8888 and u1555 work pretty well here. I haven't tried using DXTx yet, but they should work as well.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns