Author Topic: Mystery of the Trinity  (Read 6908 times)

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Offline Droid803

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Re: Mystery of the Trinity
Vasudan Cruiser in a cargo depot.  Shortly after the Shivans appear.  Destroyed in part by the Tantalus.

That's the Ramses. The Taurus is the Aten cruiser that was supposed to attack the Plato, but was destroyed by the Shivans (or self-destructed by a SEXP).

Tantalus? The SD Tantalus is the Demon that ambushes the Bastion. The Ramses is killed by the Taranis.

And ty for that, kept thinking that Taurus is only used as a wing designation.
(´・ω・`)
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Re: Mystery of the Trinity
in a similar vein of thought, what happens if you destroy one or more turrets on the sathanas in "a monster in the mist?"

 

Offline Galemp

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Re: Mystery of the Trinity
You get a medal!
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Offline Droid803

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Re: Mystery of the Trinity
It's a bonus objective.
going afterr the main beams don't count for more and they're much harder to kill. Unless you want to do it just to prove how good your are.
(´・ω・`)
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Re: Mystery of the Trinity
as long as we're talking about missions, A Flaming Sword seems to have a few issues. The dialogue states that there are two wings of Maras around the Knossos, but i find 2 wings of Astaroths instead. and when i engage the Astaroths and bring them back towards the Corvette Renetet, the Corvette fires its AA beams once, and then stops firing. Oh, and did i mention the beams hit my wingmen? Although that was probably more accidental than anything. I know this has been mentioned here before, but i don't know whether there has been a fix for it or not.

 

Offline Droid803

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Re: Mystery of the Trinity
I just kill them all at the Knossos. (screw the bonus)
Astaroths aren't exactly hard to kill, and I tend to lose my wingmen if I try and bait them.

The AA beams should keep firing - maybe they're just not in the firing arc.
(´・ω・`)
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Offline Thaeris

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Re: Mystery of the Trinity
If we're going on about bugs in general... I do have a problem. In the Main Campaign, the mission "Proving Grounds" puts some sort of miserable invulnerability flag on the Tiamat after the Aquitaine jumps out (or so it seems). Thus, although you should have the pleasure of killing the Shivan dirtbag, you'll have to settle for taking down all turrets and subsystems while leaving the hull at anywhere from 12-1%. If the FSUP would like to fix this, I'd be most obliged.

-Thaeris
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Offline Hades

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Re: Mystery of the Trinity
If we're going on about bugs in general... I do have a problem. In the Main Campaign, the mission "Proving Grounds" puts some sort of miserable invulnerability flag on the Tiamat after the Aquitaine jumps out (or so it seems). Thus, although you should have the pleasure of killing the Shivan dirtbag, you'll have to settle for taking down all turrets and subsystems while leaving the hull at anywhere from 12-1%. If the FSUP would like to fix this, I'd be most obliged.

-Thaeris
It's not a case of an invulnerability flag being thrown on it after the Aquitaine leaves, as its hull still goes down. It's from a flag that is set on capital ships and the lack of a flag in the weapon(s) in Freespace 2 (corvettes and above) that will not allow primaries and missiles to kill capital ships.

And, there's no fix for this. It has been this way since retail and will most likely not change.
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Offline Thaeris

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Re: Mystery of the Trinity
Thus, if I were to go into FRED, put a wing of Herc 2's vs. an enemy Deimos, the thing would just stick around at 1% hull strength forever?  :wtf:

If that's NOT true, can you clarify your last statement a bit? I am quite curious to know the exact nature of this problem.

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Locutus of Borg

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Re: Mystery of the Trinity
I only learned that when I tried to kill the Raksasha the first time you see it.

:(
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Offline Mongoose

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Re: Mystery of the Trinity
That's not a bug; it's simply the "big damage" flag at work.  In FS2, any ship bigger than a cruiser has that flag defined in its table entry, which prevents it from being destroyed by conventional fighter weapons; the damage applied by these weapons over the last 10% of hull integrity decreases exponentially, to the point where the ship just can't be destroyed. (Ships with the "supercap" flag, such as the Colossus and Sathanas, have a similar effect applied at 75%.)  Weapons with the "huge" flag defined in their table entries ignore the "big damage" effect and cause the last 10% of damage normally; the only player-usable weapons which have this flag are the Stiletto II, Trebuchet, Cyclops, and Helios.  The whole system essentially exists to prevent one fighter from taking down a huge capital ship with just a continuous stream of primary fire, such as the trick that everyone used to kill the Hades in the original Silent Threat.  I don't think you can equip a weapon with the "huge" flag in "Proving Grounds," and so the Tiamat is very difficult to kill on anything lower than Medium difficulty; even if you stick right next to it, the Aquitaine's beams just don't do enough damage quickly enough in order to take it out.

So yeah, if you put a bunch of Herc II's with a default loadout in-game, they wouldn't be able to take out a Deimos on their own.  It may not be the most realistic system ever, but I think it's somewhat more so than letting a Loki with a Subach be able to destroy an Orion.

(Yeah, someone else snuck in, but I extracted table entries to look this stuff up, dammit. :p)

 

Offline Thaeris

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Re: Mystery of the Trinity
That's actually a quite reasonable programming feature... to an extent. I recall putting well over 1000 Tempests into that hunk-O-crap after the damage threshold was reached. With the Tempest packing a 16kT warhead EVENTUALLY there would be serious hull breaches which would eventually lead to the thing being blasted apart. Perhaps it's just because I was disabling the corvette and the Aquitaine got out of range?

With what you'd just said, I assume no primary has "big" damage. I'd almost like to convince myself the Maxim/Kaiser are an exception, but that's probably wrong.

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Androgeos Exeunt

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Re: Mystery of the Trinity
As far as I know, only the Trebuchet, Cyclops and Helios have the "huge" flag on them. "huge" negates the "big damage" flag.
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Offline Kie99

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Re: Mystery of the Trinity
If damage decreases exponentially would the ship eventually go down to one remaining hit point, meaning it could be taken out simply by a player colliding with it?
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Offline ssmit132

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Re: Mystery of the Trinity
I only learned that when I tried to kill the Raksasha the first time you see it.

:(
:wtf: You should be able to take out the Rakshasa, since you can destroy cruisers with any weapon that does hull damage.

Also, about the Tiamat, I recall someone saying they took it out using an EMP Adv. (apparently the shockwave actually damaged it enough for it to be destroyed).

 

Offline Kolgena

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Re: Mystery of the Trinity
I just remember that the Tiamat's destruction became a primary objective instead of a secondary one in the VPs. That screwed up the mission badly for me, since I couldn't manage to kill it even on insane. So, I turned off VPs and just let the tiamat live to pass the mission. I wonder if that's fixed in the new patch...

  

Offline Snail

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Re: Mystery of the Trinity
I still don't get why the FSU had to touch the missions except to make minor changes. That sounds like an entirely unnecessary change.

 

Offline NGTM-1R

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Re: Mystery of the Trinity
I still don't get why the FSU had to touch the missions except to make minor changes. That sounds like an entirely unnecessary change.

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Offline Locutus of Borg

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Re: Mystery of the Trinity
I only learned that when I tried to kill the Raksasha the first time you see it.

:(
:wtf: You should be able to take out the Rakshasa, since you can destroy cruisers with any weapon that does hull damage.

Also, about the Tiamat, I recall someone saying they took it out using an EMP Adv. (apparently the shockwave actually damaged it enough for it to be destroyed).

I set up my keyboard so something was holding down the primary key. I went out and watched some TV. It was stuck at 1% for a good long while and I just gave up.
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Offline Droid803

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Re: Mystery of the Trinity
Well, it doesn't change the fact that if you disable the Tiamat, and the Aquitaine jumps out (on whatever version, you're stuck). It'll never go down past 1% HP.

The Aquitaine almost never does enough damage to kill it, even with every single fighter wailing on it.

It's supposed to escape after the Aquitaine leaves and you fail a bonus/secondary objective and still pass. It just doesn't reliably get killed often enough to justify it being a prerequisite to pass.
(´・ω・`)
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