Author Topic: Request: Stealth Missile flag  (Read 2724 times)

0 Members and 1 Guest are viewing this topic.

Offline Angelus

  • 210
  • The Angriest Angel
Request: Stealth Missile flag
How hard would it be to make missiles stealthy via weapons table flag?

Not visually invisible, rather invisible to the lock-on warning indicators.

The missile should be able to lock on without making the threat indicator start flashing on the HUD, also the audible warning beep should be disabled.

After a while in "stealth-mode" the missile spawns a child, the same missile actually, which doesn't has that flag and the audio warning and the HUD warning shop up, kinda like the warhead has been activated and thus the missile is "visible" again.




 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Request: Stealth Missile flag
A second non-stealth stage being fired from a first stage with stealth attribute. :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Sushi

  • Art Critic
  • 211
Re: Request: Stealth Missile flag
Why spawn a new missile? Why not just have the stealth flag be a time value, that says how long the missile is stealthy before it registers? If the stealth time is longer than the missile lifetime, the missile is stealthy until/if it hits. If it's 0, it's never stealthy at all.

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Request: Stealth Missile flag
Why spawn a new missile? Why not just have the stealth flag be a time value, that says how long the missile is stealthy before it registers? If the stealth time is longer than the missile lifetime, the missile is stealthy until/if it hits. If it's 0, it's never stealthy at all.


Well, that was my first thought, but i assumed it would be easier to implement the flag without any "extras". :D

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Request: Stealth Missile flag
I think that it would be better to make it a table entry that defaults to 0.
There's one more thing I'd like it to do, if a bomb is in stealth mode it cannot be targeted, but turrets are still shoting at it, maybe also less accurately.

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Request: Stealth Missile flag
Well, the AI shouldn't be able to target missiles/ bombs with the stealth flag.

 

Offline Solatar

  • 211
Re: Request: Stealth Missile flag
Just because you can't target it doesn't mean a gunner can't shoot at it with a flak cannon/blob turret.

Albeit it would be a less accurate shot, which could be taken into account.

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Request: Stealth Missile flag
Just because you can't target it doesn't mean a gunner can't shoot at it with a flak cannon/blob turret.

Albeit it would be a less accurate shot, which could be taken into account.

The idea was that nobody, not even the AI, can see the missile until it gets activated, either via spawn or the time value Sushi suggested.

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: Request: Stealth Missile flag
Not visually invisible, rather invisible to the lock-on warning indicators.

Thus turret gunners could target it visually, but with reduced accuracy.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Request: Stealth Missile flag
Not visually invisible, rather invisible to the lock-on warning indicators.

Thus turret gunners could target it visually, but with reduced accuracy.

Maybe it's possible to add a second flag, something like "stealth-visible"so that AI can target 'em.