Author Topic: Beam Fire in 3DSMax  (Read 5046 times)

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Offline Kiloku

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Hey everyone. I'm here to show off something that maybe is really stupid and ridiculous, but who cares?
http://www.youtube.com/watch?v=iJ-JetzhnD0
I made it in 3ds Max. The beam is a cylinder with a mental ray glow material on it. A similar material is applied to the particles that get in the cannon.
Potato!

 

Offline Dilmah G

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Hmm, that looks interesting. :)

 

Offline Galemp

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Indeed! Looks more like a lightsaber, though--beams are more diffused.

Here's a test I did years back. Clicky clicky.

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Offline NGTM-1R

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Offline Snail

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The beam origin of light thing (beamglow) lewks funney.

 

Offline Kiloku

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I'm trying to make it better now, but in the meantime, I couldn't find out how to make a proper Normal Map for my GTC I'mACube. It's texture is attached...

[attachment deleted by Tolwyn]
Potato!

 

Offline Colonol Dekker

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Vasudaborg attacks.

XD i cholked on my beer :lol:
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Offline Shrike

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Hey everyone. I'm here to show off something that maybe is really stupid and ridiculous, but who cares?
http://www.youtube.com/watch?v=iJ-JetzhnD0
I made it in 3ds Max. The beam is a cylinder with a mental ray glow material on it. A similar material is applied to the particles that get in the cannon.
You need to apply some transparency to that.

Unfortunately I don't use the mental glow features in MAX so I can't offer any specific tips there.  I use the video post tools myself, so I get results like this:

piccy
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Offline pecenipicek

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Offline Stormkeeper

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So wait, you modelled a beam?
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Offline pecenipicek

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me or the first guy?


in my case, they are actually volumetric lights.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

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Offline Stormkeeper

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The first guy. Though, yours looked modelled at first glance too.
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