ok go
here and get the extruder
then use a UV template and make a basic bump map (use black to define seems, like the edges of armor plating, and white for higher sections) for a section of you're texture, I recomend haveing this section at 2 or more the final resolution for that texture section
make a copy of this image, and make basic collor sceam you want
then make a copy of that and make a shine map, what ever parts you want to be shiny, as shinines this is usualy related to colors
use the extruder with the bump map yopu made (make sure you use the right file format, uncompressed 24 or 16 bit TGA)
now you need to set up the material for it,
under color use layered colors, set the main layer as a texture map useing the color map you made, in sublayers add some light noise, ou may want to use some of the other maps you mad, or just set it's transperency
in the refletince set it as layered, set the main layer as matte
make two more layers one with chrome 2d and the other with conductor set these two with the shine map you made, it may be a good idea to ma a specal map for certan colors and use conductor set with this color
apply this material to the extruded object you made, make sure you have only one infinite light pointing down slightly.
render with high quality and zoomed in as closely as posable
now I am sure I have confused you throughly enough,
just play with that plugin for a while, look at some of the others they have there