Author Topic: Rag Tag Fleet and Cylon Forces  (Read 5762 times)

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Offline karajorma

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Re: Rag Tag Fleet and Cylon Forces
Given that most of those ships are just decoration in the end it just ends up as Galactica + Vipers + 2 Basestars + Raiders anyway which isn't as hugely Endorian as it seems. 
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Offline Sushi

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Re: Rag Tag Fleet and Cylon Forces
A mission like 33 would be neat, no doubt, but would devour the average computer. The scale of the mission in terms of ship type and number would be absolutely staggering. Think of this: if you've got your detail settings at max and you cannot effectively dogfight in an asteroid field because your frame rate is too low (not to mention you've got a modern computer) with FSO... you're not going to be able to enjoy a mission like 33 in its full splendor. Given, I whole-heartedly enjoy computer-melting visuals, but... that's madness!

On the contrary, unless the crew here goes completely and totally overboard on the details and has very poorly thought-out LODs, 64 ships is definitely doable.

64 RTF ships + Galactica + 24 Vipers + 2 Basestars + Ultimate Raider Zerg Rush is, on the other hand, completely impractical.

Though the engine is capable of handling 400 ships in a mission, so you could still try...

The limit at that point (besides framerate) is the object limit. All those weapon projectiles add up fast...

 

Offline Angelus

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Re: Rag Tag Fleet and Cylon Forces
What happened to the guy who said he has bumped the objectslimit?

EDIT: This is the thread, anyone heard of him? Or did he shared the diffs with the scp team?

http://www.hard-light.net/forums/index.php/topic,62441.0.html
« Last Edit: August 12, 2009, 12:19:46 pm by Angelus »

 

Offline Sushi

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Re: Rag Tag Fleet and Cylon Forces
Actually, Diaspora is currently experimenting with a bumped (doubled?) object limit. It helps, but we still run into the object limit long before we run into the ship limit. :)

 

Offline karajorma

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Re: Rag Tag Fleet and Cylon Forces
Yeah, bumping it is easy. Checking you haven't broken anything doing so (especially with multiplayer) is the tricky bit.
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