Author Topic: Rag Tag Fleet and Cylon Forces  (Read 5755 times)

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Offline Revan

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Rag Tag Fleet and Cylon Forces
Well... in the ModDB-Site stands that not all ships of the rag tag fleet will be in Release 1 inside.  I think its sure that the Valkyrie and the Pegasus won't be in. What about the remaining ships? What will be definitive in R1?  What perhaps?  And what probably in R2?

The other Question is about the Cylon Fleet. I believe the Basestar that the Guardian Basestar and the old Basestar will be done anytime (yes only the Basestar in R1). Plus the Cylon Fighters. What about a Cylon Freighter (TOS-Version or the badly recognizably Version from S1)? And what about custom ships like the Bolitho?

I believe to be sure that the Cylon Fleet is very uniform, but I believe also that a Flightsim needs different (hostile) ship types. 

 

Offline newman

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Re: Rag Tag Fleet and Cylon Forces
There is a grand total of 64 ships in the rag tag fleet. If we were aiming to get all of them in R1, it would take us ages to do it, which is why every release will introduce a couple more ship types. You will get a few civilian ships in R1, though. You're correct, neither the Valkyrie or the Pegasus will be making an appearance in R1. The idea is to introduce a new battlestar type for every release. R1 battlestar will be the Sobek class Theseus. In the next releases, however, you will see canon battlestars as well - the Valkyrie and the Pegasus will make their appearances soon, with the big G following a bit later.
The Cylon fleet will also grow as we go with releases, there's the zoic basestar you'll get in r1, then the retconned inhouse variant which we'll build later, the guardian basestar, and the TOS style 1st war baseship as seen in Razor. In addition, our concept artists have been working on some of our own Cylon designs to get the diversity the Cylon fleet needs.
As far as I know the Bolitho will be included in R1.
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Offline IronForge

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Re: Rag Tag Fleet and Cylon Forces
Like how about less ships, more mission releases?  :pimp:

 

Offline FraktuRe

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Re: Rag Tag Fleet and Cylon Forces
how did you come up with 64 ships?


There's been so many different numbers mentioned and retconned...


Or is that just the number of actual ship types that've been seen (with like 5 different coloured fish ships)
Or something.
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Offline Fish

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Re: Rag Tag Fleet and Cylon Forces
I like newman's plan :)
<><

 

Offline karajorma

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Re: Rag Tag Fleet and Cylon Forces
Like how about less ships, more mission releases?  :pimp:

The FREDding team and the Art Dept. are somewhat independent. If we're waiting on ship assets from the art dept the FREDding team may start work on other campaigns using the stuff we already have finished while we are waiting. The idea of R1 is to give everyone, both in-house and 3rd party a stable base on which they can build campaigns.
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Offline Revan

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Re: Rag Tag Fleet and Cylon Forces
64 Ships... wow. That means that the Rag-Tag-Fleet-Thread in the Dev-Blog requires an update, or do I understand something incorrect?

I thank you for the answer. :)

Is it possible to post a List of the Ships that will be definitive in R1?  And of thoese that will be perhaps in R1? To hear a little bit, makes the waiting for the Release easyer.   ;)

 

Offline karajorma

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Re: Rag Tag Fleet and Cylon Forces
64 ships is the number in the show, not the number we already have. As you can imagine it's going to take us a while to get all 64.

We're not going to post a list simply because there is the possibility that last minute problems could force us to yank one or more ships or even in a worst case scenario, have to completely change the missions for R1 too. It's unlikely but it could happen and if it does we don't want to publish a list of ships and then have to remove one or more.
« Last Edit: August 10, 2009, 09:03:03 am by karajorma »
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Offline newman

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Re: Rag Tag Fleet and Cylon Forces
how did you come up with 64 ships?
There's been so many different numbers mentioned and retconned...

It's the number mentioned on Battlestar wiki. Therefore, it's very possible it's wrong :)
Regardless, the point is the same - there's a whole crapload of rtf ships, and if we were to build them all for r1 you'd all grow old waiting for it.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline Felix 039

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Re: Rag Tag Fleet and Cylon Forces
Besides, do you REALLY need all 64 ships in one single mission?
Unless your talking about the escort/guard missions like "33"
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Offline Thaeris

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Re: Rag Tag Fleet and Cylon Forces
A mission like 33 would be neat, no doubt, but would devour the average computer. The scale of the mission in terms of ship type and number would be absolutely staggering. Think of this: if you've got your detail settings at max and you cannot effectively dogfight in an asteroid field because your frame rate is too low (not to mention you've got a modern computer) with FSO... you're not going to be able to enjoy a mission like 33 in its full splendor. Given, I whole-heartedly enjoy computer-melting visuals, but... that's madness!

It's also Sparta.

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Offline The E

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Re: Rag Tag Fleet and Cylon Forces
Oh, but in a 33-type mission, you won't need all the ships, since they can presumably all be in the process of jumping out.
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Offline Locutus of Borg

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Re: Rag Tag Fleet and Cylon Forces
I'm sorry to say that my computer lags in asteroid fields...it's a pain.

I don't think the Vipers actually defended the RTF in 33. I thought they all jumped out, and Galactica dealt with the raiders. (Keep in mind I haven't seen it in a while)

All you'd need is 63 triangles (like in that FS2 covert OPS mission with the gte 160,000k away) who jump out a tenth of a second into the mission.
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Offline The E

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Re: Rag Tag Fleet and Cylon Forces
The fleet started jumping, and Galactica covered them until all civvies were away and to see whether or not the Cylons still followed..
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Thaeris

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Re: Rag Tag Fleet and Cylon Forces
I'm happy to be mistaken, then!

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Revan

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Re: Rag Tag Fleet and Cylon Forces
64 ships is the number in the show, not the number we already have.
Ah okay. Misunderstood.

We're not going to post a list simply because there is the possibility that last minute problems could force us to yank one or more ships or even in a worst case scenario, have to completely change the missions for R1 too. It's unlikely but it could happen and if it does we don't want to publish a list of ships and then have to remove one or more.
Therefore similar reasons, why you dont make a second estimate release date. Well... it is simpy so.

 

Offline karajorma

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Re: Rag Tag Fleet and Cylon Forces
Exactly. Fool me once.... :p
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Offline Revan

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Re: Rag Tag Fleet and Cylon Forces
I asked once about a second estimation.  And now I know why there will be none.  Therefore I will not ask a second time after that. If you meant that...

 

Offline newman

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Re: Rag Tag Fleet and Cylon Forces
I asked once about a second estimation.  And now I know why there will be none. 

We certainly won't give an ETA again before we're absolutely sure we can meet that deadline. It's probably safe to give an estimation once we reach the beta testing stage - not before. You people can help us get there sooner, though, even if you don't have particular skills we need - maybe you know someone who's good at texturing, modeling, voice acting, and likes BSG to boot, but hasn't heard of this community here. Spread the word and send them our way if you do, you might just help us shave off some dev time :)
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline NGTM-1R

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Re: Rag Tag Fleet and Cylon Forces
A mission like 33 would be neat, no doubt, but would devour the average computer. The scale of the mission in terms of ship type and number would be absolutely staggering. Think of this: if you've got your detail settings at max and you cannot effectively dogfight in an asteroid field because your frame rate is too low (not to mention you've got a modern computer) with FSO... you're not going to be able to enjoy a mission like 33 in its full splendor. Given, I whole-heartedly enjoy computer-melting visuals, but... that's madness!

On the contrary, unless the crew here goes completely and totally overboard on the details and has very poorly thought-out LODs, 64 ships is definitely doable.

64 RTF ships + Galactica + 24 Vipers + 2 Basestars + Ultimate Raider Zerg Rush is, on the other hand, completely impractical.

Though the engine is capable of handling 400 ships in a mission, so you could still try...
« Last Edit: August 11, 2009, 05:56:25 pm by NGTM-1R »
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