Author Topic: Recent Mac Nightly debug builds won't open  (Read 1683 times)

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Offline swashmebuckle

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  • Das Lied von der Turd
    • The Perfect Band
Recent Mac Nightly debug builds won't open
Sorry I didn't report this sooner, I was on vacation.  Basically the Mac debug build at r5491 works perfectly for me, but the next one (r5494) doesn't do a thing.  I get this somewhat spare debug spew:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/robbit/Library/FS2_Open/data/fs2_open.log', Sun Aug 23 19:30:39 2009 ...
FreeSpace version: 3.6.11
Passed cmdline options:
  <none>
None of the more recent debug builds work either.  The release builds are working fine though. 

I'm running 10.5.8 on a year old iMac
2 GHz Intel Core 2 Duo
ATI Radeon HD 2400

Hopefully this is just caused by something silly on my part, but I'd really appreciate any assistance so I can go back to being moderately useful to SWC.  Thanks!

 
Re: Recent Mac Nightly debug builds won't open
hmm, Echelon reckoned this only affected release builds, but now that we've got confirmation it's affecting both, we've got somewhere to work from.

Thanks for the report, we're on it!
STRONGTEA. Why can't the x86 be sane?

 

Offline Echelon9

  • 210
Re: Recent Mac Nightly debug builds won't open
Nope, this only affects Debug builds

 

Offline Echelon9

  • 210
Re: Recent Mac Nightly debug builds won't open
swashmebuckle, test again with the r5534 OS X nightly.

 

Offline swashmebuckle

  • 210
  • Das Lied von der Turd
    • The Perfect Band
Re: Recent Mac Nightly debug builds won't open
You guys rock.  That latest build is running fine and reporting crashes as normal.  Thanks a lot!

 

Offline Echelon9

  • 210
Re: Recent Mac Nightly debug builds won't open
You guys rock.  That latest build is ... reporting crashes as normal.  Thanks a lot!
First time us devs have been thanked for crashes :) But yes, I do understand what you're saying.