Author Topic: [Beta 4 Release] Enifris Defense  (Read 3400 times)

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Offline Felix 039

  • 27
  • The One True Noob
[Beta 4 Release] Enifris Defense
4 Days into FRED + Windows Platform and I have produced this...

Felix 039 proudly presents... Enifris Defense


Download Now Available.


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Background:
You are one of the many pilots assigned to the GTCv Alliance, a refitted Deimos Class Corvette stationed at a remote location...

At 1800 Hours, red alert was sounded and you ran to the hanger to repel a possible Shivan attack... What happens after is all up to you...
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SD Ravana ripping a GTT Argo into pieces...


Beam Frenzy


A small skirmish...

To Do List: Many of the things here are stuff I can't do, any help/advice would be appreciated (I HAVE read the tutorial btw :P)
Mission Objectives
Ship Nameplates
Voice Acting (Maybe)
More Messages
Briefing (Tactical Map)
More Events

Feedbacks and comments are highly appreciated.

Download:
1 File: Enifris Defense.fs2

Changes from last version
Code: [Select]

Alpha 2:
Added starfield.pof
Added Planets
Added Star
Improved Initial Loadout

Beta 1:
Removed 3 Cap Ships
Modified Weapons
Added More Events
Added Messages
Added Debriefing

Beta 2:
Fixed Mission Objectives
Removed 16 Useless Objects

Beta 3:
Modified Background
Replaced GTCv Razor with GTC Iroquis (1 Less Object)

Beta 4:
Modified Background
Modified Kappa Wing's orders
Fixed glitch where GTC Lancelot drag Enifris Station away after docking with it
Fixed collision glitch
Reduced Alpha 1's Hull and Shield power
Guardian on ships that are not supposed to be destroyed
Modified Alpha Wing's orders
Alpha 2,3 and 4 now has callsigns


Credits
The_E, for his (almost) endless patience in guiding me step by step, popping up whenever I encounter problems, and hitting me in the head so I can learn.
Loo, for his helpful screeny explaining about the Event Editor.
Flaming_Sword, for all the fun in IRC :P

[attachment deleted by Tolwyn]
« Last Edit: August 30, 2009, 12:20:16 am by Felix 039 »
Turning pros into noobs since 1992.
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Oh look, there's something down here!






No there isn't...

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: [In Development+Alpha Release] Enifris Defense
Needs more starfield.pof. Set that in the background editor under 'skybox model'; just type it, no need to browse.

 
Re: [In Development+Alpha Release] Enifris Defense
Not up to playing anything right now, but...

Needs more starfield.pof. Set that in the background editor under 'skybox model'; just type it, no need to browse.

He needs MVPs in general it looks like- at the very least, use lightspeed backrounds etc. Dunno if it's a matter of your computer can't run the Medivps.

Also, Felix, in FRED, go into help->help topics. Read the stuff in there. Really helped me out when I started. If you have any FRED specific questions, the guys of the FRED board here would be glad to help. Theres also some more tutorials and stuff on that board if you want to check them out.

Sig nuked! New one coming soon!

 

Offline The E

  • He's Ebeneezer Goode
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  • Nothing personal, just tech support.
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Re: [In Development+Alpha Release] Enifris Defense
We discussed this mission in depth on IRC, with Felix being there and taking notes. As a first mission, there's worse. However, several of the key features that make missions enjoyable (Events, Objectives, Backgrounds, Banter) simply aren't present.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: [In Development+Alpha Release] Enifris Defense
We discussed this mission in depth on IRC, with Felix being there and taking notes. As a first mission, there's worse.

I remember my first.  :P

And then the first one I posted, after playing with FRED for about year.
Sig nuked! New one coming soon!

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: [In Development+Alpha Release] Enifris Defense
Okay, since I know that you must be overflowing with advice from the IRC channel guys, I'll note only one thing:

There are way too many ships. Work with fewer ships. I know that space stations are supposed to be defended very heavily, but there's a reason why you cannot see battles of such intensity in the main campaign. Remove some unnecessary ships like some of the cruisers and the Alastors. Concentrate on those few ships that remain there.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Solatar

  • 211
Re: [In Development+Alpha Release] Enifris Defense

I remember my first.  :P


That's what she said... :p

TopAce gave good advice on ships. If a ship is present, be able to justify why it is absolutely needed. Then if you end up with 15 cruisers, go for it. I'm still learning FRED, very slowly because of RL time constraints, but that was one thing that made my life easier when I figured it out.

  

Offline Felix 039

  • 27
  • The One True Noob
Re: [Beta Release] Enifris Defense
New version! Updated! See Change Log.
Turning pros into noobs since 1992.
---
Oh look, there's something down here!






No there isn't...

 

Offline Scotty

  • 1.21 gigawatts!
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  • Guns, guns, guns.
Re: [Beta Release] Enifris Defense
For those not on IRC, I am Loo.  (I finally did something worth noting!)

 

Offline Felix 039

  • 27
  • The One True Noob
Re: [Beta 2 Release] Enifris Defense
Updated again. Objects removed, should be less laaaag.
Turning pros into noobs since 1992.
---
Oh look, there's something down here!






No there isn't...