Author Topic: Thruster sounds and subsystem sounds  (Read 1188 times)

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Offline Angelus

  • 210
  • The Angriest Angel
Thruster sounds and subsystem sounds
I've tried to add sounds to the lateral thrusters, but it doesn't work.
So far i've tried the sound in .ogg and .wav format, in different folders ( sounds, 16k, 8k ), different placement in the sound table ( engine section, beam section, game sounds a.s.o. ).
I've added a entry for each thruster, then i tested it with only one thruster, but no "pfffffft" sound. :(

This is my table entry:

$Thruster:
 +Index: 18
 +Used For: bank right
 +Position:  1, 2, 4       
 +Normal:   1, 2, 1       
 +Texture:   thruster
 +Radius:   1
 +Length:  0.8
 +StartSnd:  164
 +LoopSnd:  165
 +StopSnd:  166

The sound is not specified as 3D sound ( tried that too, didn't work )

So, can someone please tell me what's wrong?
Is it possible that this feature isn't working atm in the nightlys?
Haven't tried the latest though.


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Does $Alivesnd: and $Deadsnd: work with "standard" subsystems like weapons, sensors, navigation on fighters?
Or is that a cap ship only feature?



Thanks in advance for the help!


 


 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Thruster sounds and subsystem sounds
Well.. On a first glance at the thruster sounds it seems like game is set to play the thruster sounds but there is small mishap between the local and global vectors. So they might be playing but only at immediate vicinity of global 0,0,0 position. And seems like they are set to play 3D sounds

As for subsystem sounds.. they _should_ work on all subsystems
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Thruster sounds and subsystem sounds
Thanks and sorry for the late reply, but i don't have internet at home atm.

I'll try to set a additional thruster at position 0,0,0, and see what happens.
What would be "good" values for the 3D sound?