Author Topic: Nightly (Windows): 28 Aug 2009 - Revision 5548  (Read 1339 times)

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Offline SirKnightly

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Nightly (Windows): 28 Aug 2009 - Revision 5548
Here is the nightly for Windows on 28 Aug 2009 - Revision 5548

fso-WIN-20090828_r5548.7z
MD5Sum

Code: [Select]
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r5542 | Wanderer | 2009-08-27 10:34:51 -0500 (Thu, 27 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hud.cpp

Fix for mantis 1986
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r5543 | karajorma | 2009-08-27 19:04:25 -0500 (Thu, 27 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Don't bother with any other AI checks for afterburner use when the ship doesn't even have an afterburner. Might fix Mantis 1982.
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r5544 | Wanderer | 2009-08-28 02:53:45 -0500 (Fri, 28 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

runsexp debug console functions - runsexp lua scripting functions
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r5545 | karajorma | 2009-08-28 02:59:31 -0500 (Fri, 28 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/collideweaponweapon.cpp
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Allow bombs to use their actual radius when working out collisions rather than doubling it.
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r5547 | portej05 | 2009-08-28 08:16:53 -0500 (Fri, 28 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp

Hery's shader unification patch (from Antipodes #2)
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r5548 | Wanderer | 2009-08-28 08:48:24 -0500 (Fri, 28 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shiphit.cpp

option to always allow hull armor type to be used (fix for mantis 1973)
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Offline The E

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Re: Nightly (Windows): 28 Aug 2009 - Revision 5548
Inferno and SSE2 builds available here:
http://www.mediafire.com/?cdweejmzjyt
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Aardwolf

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Re: Nightly (Windows): 28 Aug 2009 - Revision 5548
Code: [Select]
Allow bombs to use their actual radius when working out collisions rather than doubling it.

Explain please... how is this controlled?

 

Offline Wanderer

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Re: Nightly (Windows): 28 Aug 2009 - Revision 5548
Code: [Select]
Allow bombs to use their actual radius when working out collisions rather than doubling it.

Explain please... how is this controlled?
Seems to be new weapons flag "no radius doubling"
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Fury

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Re: Nightly (Windows): 28 Aug 2009 - Revision 5548
So how does this collision thingy affect gameplay?

 

Offline Sushi

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Re: Nightly (Windows): 28 Aug 2009 - Revision 5548
@Fury: Basically it makes missiles/bombs (optionally) harder to shoot down. Normally they are made artificially easier to hit.

Kara, I was looking at 5543 (the afterburner one) and it looks a bit off to me:

Code: [Select]
// bail if the ship doesn't even have an afterburner
if (Ship_info[Ships[objp->instance].ship_info_index].flags & SIF_AFTERBURNER) {
return 0;
}

As far as I can tell, that bails if the ship DOES have an afterburner. Which is backwards: I think you're missing a ! somewhere. :)

 

Offline karajorma

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Re: Nightly (Windows): 28 Aug 2009 - Revision 5548
Damnit, yeah you're right. :D

There was a ! in there before I copied and pasted it in from another part of the code. :D
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