I'm not 100% sure if this is a bug so i thought this the best place to post it. Hoping one of the coders can assist.
Ever since upgrading to the newer FSOpen, i've noticed odd behaviour amongst AI wingman in missions; they just seem... dumber... than before; movement is sluggish, they tend to fire behined an enemy instead of following their shots, and they have this strange tendency to ocassionally slow to a crawl if not stop completly, ignoring any enemies around them. It seems to start happening a little into a mission, but i couldn't give a definate time.
The sluggishness have serious implications in missions; if they're told to guard a ship, they simply float and occassionally take poorly aimed shots at ships, making missions much harder (as most of the enemy AI still behaves normally). The only way to get meaningfull fighting out of them is to order "Engage the enemy" or "destroy target" (which means having to target all bombs yourself), but then if i give an "Ignore my target" order they seem to go a bit sluggish again. This has happened in three campaigns so far (Derelict, STL: Origins and STL) and also happened in a newly-made FRED mission i was working on, so i'm confident its not tied to a particular campaign. I had seen something vaguely similar in the past, but only with enemy ships that had been ingame for a long time (like ten minutes); they would stop briefly as if thinking through things, then start fighting again. The PC i'm running on has 4GB of ram so i don't think its the computer struggling (can't be sure on that though).
I know nothing at all about AI, so i can't say if its an actual bug or not. Did the team make any tweaks to the AI recently? Any idea what it might be? I'm running the game on Easy level btw.
(If this turns out to be nothing, then i apologise in advance for wasting people's time).