Author Topic: Nightly (OS X): 31 Aug 2009 - Revision 5554  (Read 704 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly (OS X): 31 Aug 2009 - Revision 5554
Here is the nightly for OS X on 31 Aug 2009 - Revision 5554

fso-OSX-20090831_r5554.tgz
MD5Sum

Code: [Select]
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r5547 | portej05 | 2009-08-28 08:16:53 -0500 (Fri, 28 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp

Hery's shader unification patch (from Antipodes #2)
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r5548 | Wanderer | 2009-08-28 08:48:24 -0500 (Fri, 28 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shiphit.cpp

option to always allow hull armor type to be used (fix for mantis 1973)
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r5549 | Sushi | 2009-08-28 20:20:11 -0500 (Fri, 28 Aug 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/ai.h
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/ai/aiturret.cpp

Updates to ai.tbl to allow AI behavior to NOT use the index of the AI class in its logic. In other words, added stuff so that you can create AI classes where their order in the file doesn't affect how they perform.
AI now uses the (previously unused) "Patience" attribute to determine how quickly to break out of a "stalemate" situation (higher patience means willing to endure stalemate for longer). Only matters if the stalemate detection stuff is used as well.
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r5550 | karajorma | 2009-08-29 04:32:36 -0500 (Sat, 29 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Fix a typo, remove some unreachable code, add some missing casts.
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r5551 | karajorma | 2009-08-29 23:24:09 -0500 (Sat, 29 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Fix Mantis 1987 (Too many calls to good-secondary-time causes an Int3() )
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r5552 | Wanderer | 2009-08-30 02:51:55 -0500 (Sun, 30 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multi_obj.cpp

fix for a null vec issue which fubar hit.
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r5553 | portej05 | 2009-08-30 07:09:46 -0500 (Sun, 30 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multiui.cpp

Fix for interface weirdness in the multi ui (Props to Flaming_Sword and The_E)
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r5554 | Wanderer | 2009-08-30 16:16:48 -0500 (Sun, 30 Aug 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shiphit.cpp

improvements to how subsystems and armor interact
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