Author Topic: Error with impact explosion effects for FsPort weps  (Read 1336 times)

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Error with impact explosion effects for FsPort weps
I copied some of the weapons from the fsport data tables into a modified copy of the original fs2 weapons table as well as extracted all the relevent effects and ectera. Yet, I get this message saying I have 12 or so bugs/errors. I run the debug build and I get:

Warning: Weapon explosion 'disruptor_Impact' does not have an LOD0 anim!
File: Weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    weapon_expl_info_init()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77164911()
    ntdll.dll 7742e4b6()
    ntdll.dll 7742e489()
------------------------------------------------------------------

...and such. I get this for about every single primary weapon (for some reason I get this error repeated again for some of them) that I copied from the fsport table. What's odd is that the original tables I copied from say that all of the fs1 weapons have their explosion effects as 'None'  and so do the entries in my modified table. So far, running fsport by itself hasnt come up with this error. Is this going to mess up my game or should it be ignored?
I'm running a 3_6_10_RC3 build on Windows Vista and the mods running are the modified weapons table and mediavps.

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Offline The E

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Re: Error with impact explosion effects for FsPort weps
First, you should be using 3.6.10 Final, not RC3. Second, you have old mediavps, updating them to the most recent release and the patch is recommended. Third, when making a log, delete the debug_filter.cfg in your data folder. Fourth, this is not a question for FSO support, but rather one belonging to FS Modding.
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