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WELCOME TO THE HLPBB
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Don't listen to him, he says crap

first, it's good to remember that:
1) your model must not have intersecting polys
2) it can be made of several subobjects but none of them can have more than 800/820 polygons ( max polygon limit for the whole scene: about 10000 I think, tho progs like modelview won't read that)
3) all objects like turrets, thruster flames, etc have to be separate subobjects.
4) all the hierarchy stuff has to be done in truespace.
Ok, for conversion from max: in Max export the model as .3ds, the use 3Dexploration to convert to cob. Don't convert directly from max to cob, it'll be messy.