Author Topic: Question of interest  (Read 7939 times)

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I downloaded the TBP DVD.
Is it necessary to create new pilots for each campaign??? Or can the same one be used for all????

 

Offline FUBAR-BDHR

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Best to create on for each campaign. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Vidmaster

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that's the SUPER save route. Never had a corrupted pilot on TBP however.
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Well with FS2 people are always saying "make new pilots, make new pilots".
But all the campaigns on the DVDs effectively use the same information and tables (I assume), I don't think there'd be any of the usual problems. Whatever those problems are . . .

 

Offline Vidmaster

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exactly, the FS2 mods all have radically different tables and stuff.

What those problems are? Missing ships, weapons, missions not loading => crashycrashy
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline FUBAR-BDHR

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Even something as simple as switching campaigns at a red alert mission can cause corruption.  I'm bad at using only one pilot myself but I do tend to corrupt them from time to time. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Thaeris

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The only notable effect from keeping one pilot file active I've identified is switching from normal FSO to FSP. That erased about all the data on my pilot. The pilot was still very playable, however. As long as I don't have to sit down for a few minutes reprogramming keystrokes, I'll be happy. Between mods on normal FSO you usually encounter miscouted/erased ship-type kills. The total number of kills usually stays accurate, though.

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



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It's the Duke Nukem Forever of prophecies..."


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Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


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Offline -Norbert-

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You can go by this rule of thumb:
If you use the mod switcher, make a new pilot.
If you don't use the mod switcher it's safe to use the same pilot.

A possible exception is playing campaigns that use the inferno build instead of standard FSO build. I don't really know if that might cause any problems.

 

Offline Thaeris

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You're not refering to the Launcher when you say, "mod switcher," are you?

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
You're not refering to the Launcher when you say, "mod switcher," are you?

I think what's he's referring to is that if the mod in question requires it's own directory and requires you to in the launcher, specify a new mod to be played then you should use a new pilot.

However in the case of the TBP, or at least the DVD specifically, all you need to do is launch the game and select a campaign from the campaign room.

 

Offline Thaeris

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In truth, I often run a new mod on the same pilot. RARELY do I get a problem; when I do, it usually just erases previous data. Since I just play single player for my own entertainment, I've never really had a problem.

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
Regarding Inferno vs Standard builds. From the campaign pack readme:

The Pilot files saved by one build are not compatible with the other build.

So pilots will have to be different at least for inferno campaigns vs standard build campaigns.

 

Offline FUBAR-BDHR

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Actually you can just use inferno builds for everything.  3.6.10 & Zathras are Inferno only . 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Actually you can just use inferno builds for everything.  3.6.10 & Zathras are Inferno only . 

Oh I haven't downloaded that Zathras thing yet since I haven't played multi.
Though, I realised last week that your play time on thursday's multi is 1pm time here so maybe one week I'll join in (though not this week as I'm crazy busy). See how bad I can get my ass kicked.

 

Offline FUBAR-BDHR

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Zathras while meant for multi was kept compatible with single as well. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
I got another question and don't want to make a new thread.

Is it possible to change the glide controls to something else? More specifically the vertical thrusters? I don't know why it's default that the Accel, Decel, Afterburner, Lateral thrusters, and Glide are on one side of the keyboard, and the vertical thrusters are on the complete opposite side (Shift-+ and Shift-Enter). I'd rather they were Shift 2 and 4 or something.

Not that Gliding has helped me survive getting my butt kicked in the current FH mission anyway. Though at least I can wildly fire at the Sentris before I get slaughtered.

 

Offline den5

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Try to use keys 4, 6, 8, 2 and 5 on the right side of the keyboard because TBP ships don't have shields.

 

Offline -Norbert-

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You can change the keys as you like them, just like any other key in FS2.
They are in the options under the "ship" tab.

Oh and a big thanks to whoever (and whenever - Zathras would be my guess) added the "glide while pushed" there too. It really is a lot better to have both the toggle and the pushed version for glide than just the toggle like it was before.

 

Offline Vidmaster

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nah, it's 3.6.10 not Zathras. But I prefer it too, it makes this a whole lot quicker.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline -Norbert-

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Are you sure?
Because I just tried to load the very same exe I used for TBP+Zathras (fred2_open_3_6_10_INF.exe) file for normal FS2 and there was only the toggle glide option available in it.