Author Topic: Whilst we're pimping models...  (Read 7040 times)

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Offline mikhael

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Whilst we're pimping models...
I was playing about with one of Narol's fighters the other night (the Kali) and it got me working on a Shivan design. It was based loosely on his Kali, but ended up looking more like, as he pointed out, and advanced Manticore. Here's a little panaround AVI (380k). Check it, out let me know what you think. I'll post static views later tonight when I get home.

http://www.404error.com/unsorted/shivan.avi
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Offline Zeronet

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Cool. :nod:
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Offline Shrike

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Whilst we're pimping models...
Not bad at all, although the animation is a bit fast.  ;)
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Offline Sheepy

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Fooking sweet model :nod:
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Offline mikhael

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As promised, static images. I'm calling the silly thing the 'Naga'. Its just under 400 polys, not intersects, no booleans. It works well as a COB too. Completely solid and everything. I'm very well pleased. :lol:






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Offline Nico

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Whilst we're pimping models...
two thumbs up :)
now go and map it :D ( hey, Mike, why do you look at me that way? please! don't hurt me :D )
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Offline Alikchi

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:yes:
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Offline Galemp

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Whilst we're pimping models...
Textured that thing would rock. Try the Astaroth maps, I think they'd look good. Keep some of that intense red, though.
Seems suited to nebular environments. I can't really see any gunpoints; how many and where?
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Offline mikhael

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Gunpoints? Um.... Hey, I just model these things!

Seriously, lets say six primaries and two secondaries. I may amend the model to put in logical places for the secondaries since my original idea was to have the backs of the two upper pods be covered in missile apertures, and Freespace likes secondaries to face forward, I hear.
Remember, this model was developed from Narol's Kali, which shows six prominent gun barrels on the insides of the pods. I will maintain that.

As for texturing... um... which one is the Astaroth? :D I have no earthly idea how I'm going to do it. Heck, I don't know IF I can do it.

Venom's Arcadia, on the other hand, has given me a fair idea of how to setup the LODs and the debris, so I think I can do that.
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Offline Thorn

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I dont think it looks "snakey" enough to be called Naga...
Looks more like a demonic bat...

 

Offline mikhael

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Quote
Originally posted by Thorn
I dont think it looks "snakey" enough to be called Naga...
Looks more like a demonic bat...


The Malay tradition holds naga to be dragons, rather than snakes with human heads, thus my choice of name. Naga is, however, my second choice. I originally wanted to name it 'Ruhk'. 'Ruhk' is an anglicised spelling of the old arabic name for the Roc in the Voyages of Sindbad.
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Offline LtNarol

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:yes: :yes:

Ruhk- name of assasin who killed Grand Admiral Thrawn, ironically, was also his bodyguard...(StarWars)

As far as mapping goes, last I checked I was doing that.  Personally, I think Taurvi maps are in order here, but the Astaroth is definitely worth looking into...possibly even some parts from the Mara maps.
« Last Edit: April 03, 2002, 07:57:46 pm by 528 »

 

Offline mikhael

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Quote
Originally posted by LtNarol
:yes: :yes:

Ruhk- name of assasin who killed Grand Admiral Thrawn, ironically, was also his bodyguard...(StarWars)

As far as mapping goes, last I checked I was doing that.  Personally, I think Taurvi maps are in order here, but the Astaroth is definitely worth looking into...possibly even some parts from the Mara maps.


I thought that was 'rukh' in the Thrawn books.

I have no idea which maps are which. Why is there a texture for a transport that's like 1100px high? Anyway, You can texture it if you want, I just wanted to give it a shot before I gave up in disgust anger and deep seated hatred for people who know what they're doing. ;)
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Offline LtNarol

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Quote
Originally posted by mikhael


I thought that was 'rukh' in the Thrawn books.

I have no idea which maps are which. Why is there a texture for a transport that's like 1100px high? Anyway, You can texture it if you want, I just wanted to give it a shot before I gave up in disgust anger and deep seated hatred for people who know what they're doing. ;)

What are you trying to say here?  that I don't know what I'm doing? :p

About the Ruhk thing, I could be wrong, havent read those books in a long time...

 

Offline Galemp

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Astaroth=spiky interceptor. Taurvi=nifty sleek flat bomber.
So is it ruhkferret or rukhferret? ;)
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Offline mikhael

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Quote
Originally posted by GalacticEmperor
Astaroth=spiky interceptor. Taurvi=nifty sleek flat bomber.
So is it ruhkferret or rukhferret? ;)


It is 'Ruhkferret', as in the bird, not the cheeseball StarWars character.
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Offline Setekh

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Quote
Originally posted by mikhael
Its just under 400 polys, not intersects, no booleans. It works well as a COB too. Completely solid and everything. I'm very well pleased. :lol:


The way you speak reminds me of a Culture Hub Mind. ;)

I like it. I really can't wait to see you texture it - how big are you planning to make it, game-wise? eg. Nephilim-size, Seraphim-size, Dragon-size, etc. :nod:
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Offline wEvil

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it looks like it should be big.

Actually...those two large hulls raised above the engine area are slightly remeniscent of a saths' beam spikes.

Maybe some crazy whacked out shivan corvette with nothing except two BFreds?

 

Offline Styxx

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Hey, really cool model there! I want to see some skins. :nod::yes:
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Offline Setekh

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Quote
Originally posted by wEvil
it looks like it should be big.

Actually...those two large hulls raised above the engine area are slightly remeniscent of a saths' beam spikes.


I agree. An opportunity for a really killer tex job, like the Seraphim. :)
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HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
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