Author Topic: Reverse effect of difficulty on friendly AI  (Read 1843 times)

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Offline Fury

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Reverse effect of difficulty on friendly AI
Would it be possible to have a yes/no flag in ai profiles or something, that would reverse effect of difficulty slider on friendly AI? As going through half of all ships and turrets in every mission is serious pain in the ass if you create five new AI classes (or more depending of mod) for that purpose.

In other words when this flag is enabled, on very easy friendly AI would be like hostile AI on insane of same AI class. This prevents friendly AI becoming completely useless in lower difficulties and actually becoming useful. Whereas on insane friendly AI would be retards and player gets exactly what he ordered in terms of difficulty.

 

Offline chief1983

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Re: Reverse effect of difficulty on friendly AI
It always seemed that some missions were too hard on lower difficulties because you need your wingmen to exhibit some level of competency, especially when fending off bombers from your escort ships.
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Offline Fury

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Re: Reverse effect of difficulty on friendly AI
Exactly, this feature request would fix that.

 

Offline Sushi

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Re: Reverse effect of difficulty on friendly AI
Of course, it would seriously suck to play on Hard or Insane... you'd have utterly useless wingmen when you needed them the most.

 

Offline chief1983

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Re: Reverse effect of difficulty on friendly AI
They should probably be as capable as they are now, and just not get stupider at lower difficulties.
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Offline Fury

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Re: Reverse effect of difficulty on friendly AI
Friendly AI should be equally capable in all difficulty levels? The problem herein is that what difficulty level is considered a good balance, unless it could be a variable in a flag.

 

Offline Tolwyn

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Re: Reverse effect of difficulty on friendly AI
For Saga's plot characters I created one single AI class called "wingman" which simply uses 1.0/100 values for all difficulty levels.
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Offline Aardwolf

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Re: Reverse effect of difficulty on friendly AI
I believe I posted something about this phenomenon a few weeks (maybe months) ago.

My suggestion was to just have alternate AI classes, like what Tolwyn said.

 

Offline Fury

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Re: Reverse effect of difficulty on friendly AI
Alternate AI class would be sufficient in a case where you want to apply this to wingmen only. But if you would like to apply this to all friendly ships including their turrets, it's a lot of trouble.

 

Offline Tolwyn

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Re: Reverse effect of difficulty on friendly AI
Couldn't you just specify default ai class in ships.tbl?
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Offline Fury

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Re: Reverse effect of difficulty on friendly AI
That's one way to solve this as long as you clearly have two sides that don't use same ships. And assuming fred2_open has not saved AI classes in the mission. :)

 

Offline Tolwyn

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Re: Reverse effect of difficulty on friendly AI
True. You would need to go through each mission and delete ai class flags.
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Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


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