Hiya Folks,
This is Antipodes build #3
Antipodes is a staging ground for changes that will eventually make their way into trunk. Antipodes should not be considered stable.
Antipodes #3 has been completed by Flaming_Sword and relates to his Interface changes. It will be described more fully below.
This build includes trunk to 5592.
PatchAntipodes 3 ExecutablesPDBs (for when you have troubles) can be found in this folder:
Antipodes 3 PDBsNote that they don't compress well. To use: Download matchine PDBs zip, unzip into the SAME location as the executables.
The PDBs have been versioned in the same fashion as the Antipodes executables, so multiple PDB versions can coexist in the same folder. (although, I recommend removing old ones due to their size)
From Flaming_Sword:
The major change in this build is the handling of animations in the interface.
* EFF is supported as well as ANI (i.e. 32 bit animations/mainhall including transparency)
* Elimination of palette issues when an ANI is played with a 32-bit interface background
* Animation framerates are no longer restricted to 15fps
* EFF and ANI in-mission no longer crashes if there are more than 256 frames
* Addition of "$Keyframe:" for EFF (ignored outside of interface)
* Keyframe looping (e.g. weapon select ANIs) now supported in other places (e.g. command briefings, mainhall)
* New keyframe loop mode for mainhall door animations, where a door will open, then play a looping animation
* In some places, static images can be used in place of an animation, eliminating the need for single frame ANIs
Notes:
* Longer load times as animations are loaded differently
* EFF support for interface cursor already existed before this patch
* HUD and Briefing icons (which uses HUD code) not changed - Swifty said he's redoing the HUD